Effects of Virtual Reality Game on Upper Extremity Function for Stroke
NCT04296032 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 37
Last updated 2021-09-24
Summary
Virtual reality training had already been used in stroke rehabilitation, and previous studies supported that it could improve upper extremity ability and increase motivation and pleasure than conventional methods. Pablo is a new VR game combined with motion sensor system which can detect subject's activities. Unlike commercial camera systems such as Kinect or XBOX, the systems require a continuous sightline or enough active range of motion which may increase risk of compensatory movement. Few of studies had investigated the rehabilitation effects on upper extremity with Pablo for patients with stroke.The purpose of this study is to investigate the effects of virtual reality upper extremity training through Pablo system in patients with chronic stroke.
Conditions
Interventions
- BEHAVIORAL
-
virtual reality game traning
The controllers were attached to upper extremity to control the game. The game could train the shoulder, elbow, and wrist control.
- BEHAVIORAL
-
standard treatment
The program included bilateral hand, grasp/release, and pinch activities.
Sponsors & Collaborators
-
Taipei Medical University Shuang Ho Hospital
lead OTHER
Principal Investigators
-
Hsinchieh Lee · Taipei Medical University, Taiwan, R.O.C.
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 20 Years
- Max Age
- 75 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2020-05-02
- Primary Completion
- 2021-06-25
- Completion
- 2021-07-25
Countries
- Taiwan
Study Locations
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