Gamification Versus E-Learning for Electrocardiogram Education
NCT07646236 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 297
Last updated 2026-06-15
Summary
This randomized controlled study aims to compare the effectiveness of a gamification educational method and an e-learning educational method for electrocardiogram (ECG) education. Nursing students and novice nurses are randomly assigned to either a gamified learning group or an e-learning group. The study evaluates whether the gamification approach improves ECG knowledge, learning confidence, and learning satisfaction compared with conventional e-learning instruction.
Conditions
- Electrocardiography (ECG)
- Clinical Competence
Interventions
- BEHAVIORAL
-
Gamification Educational Method
Participants received electrocardiogram education through a self-directed e-learning educational method using online educational materials and instructional content.
- BEHAVIORAL
-
E-learning Educational Method
Participants received electrocardiogram education through a self-directed e-learning educational method using online educational materials and instructional content.
Sponsors & Collaborators
-
Taiwan Municipal An-Nan Hospital-China Medical University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2020-07-14
- Primary Completion
- 2020-12-23
- Completion
- 2020-12-23
Countries
- Taiwan
Study Locations
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