Gamification Versus E-Learning for Electrocardiogram Education

NCT07646236 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 297

Last updated 2026-06-15

No results posted yet for this study

Summary

This randomized controlled study aims to compare the effectiveness of a gamification educational method and an e-learning educational method for electrocardiogram (ECG) education. Nursing students and novice nurses are randomly assigned to either a gamified learning group or an e-learning group. The study evaluates whether the gamification approach improves ECG knowledge, learning confidence, and learning satisfaction compared with conventional e-learning instruction.

Conditions

  • Electrocardiography (ECG)
  • Clinical Competence

Interventions

BEHAVIORAL

Gamification Educational Method

Participants received electrocardiogram education through a self-directed e-learning educational method using online educational materials and instructional content.

BEHAVIORAL

E-learning Educational Method

Participants received electrocardiogram education through a self-directed e-learning educational method using online educational materials and instructional content.

Sponsors & Collaborators

  • Taiwan Municipal An-Nan Hospital-China Medical University

    lead OTHER

Study Design

Allocation
RANDOMIZED
Purpose
OTHER
Masking
NONE
Model
PARALLEL

Eligibility

Min Age
18 Years
Max Age
65 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2020-07-14
Primary Completion
2020-12-23
Completion
2020-12-23

Countries

  • Taiwan

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT07646236 on ClinicalTrials.gov