Gamification Design in Evidence-Based Education for Clinical Nurses
NCT06531187 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 102
Last updated 2024-07-31
Summary
The goal of this study is to compare the effectiveness of gamification versus group discussion in evidence-based practice (EBP) education for clinical nurses. It aims to improve learning outcomes and clinical application of EBP.
Conditions
- Nursing Education
- Evidence-Based Practice
Interventions
- OTHER
-
Evidence-Based Practice (EBP) Teaching
The experimental group will receive a 4-hour gamified instructional design course focused on teaching Evidence-Based Practice (EBP), based on the Octalysis Framework of game elements proposed by Chou (2019). The active comparator group will participate in 4-hour conventional small group discussions focused on teaching Evidence-Based Practice (EBP).
Sponsors & Collaborators
-
Ling-Yu Chien
lead OTHER
Principal Investigators
-
Ling-Yu Chien · National Defense Medical Center, Taiwan
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- TRIPLE
- Model
- PARALLEL
Eligibility
- Min Age
- 20 Years
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2020-04-09
- Primary Completion
- 2022-07-12
- Completion
- 2022-07-12
Countries
- Taiwan
Study Locations
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