The Effect of Escape Room-Based Elimination Training on Student Outcomes
NCT07560228 · Status: NOT_YET_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 60
Last updated 2026-05-01
Summary
This clinical trial aims to find out if playing an "educational escape room" game helps nursing students better learn how to manage patient elimination (urinary and bowel care). The study looks at how this game affects students' knowledge, hands-on skills, their desire to learn (motivation), and how happy they are with the training (satisfaction).
The main questions the researchers want to answer are:
Does the escape room game help students understand the rules and steps of elimination care better than traditional lessons?
Does this method improve students' practical skills in tasks like inserting catheters, giving enemas, and performing stoma care?
How does the game affect students' motivation to learn and their overall satisfaction with the nursing program?
Researchers will compare students who use the educational escape room with students who learn through traditional methods to see if the game makes a real difference in their performance.
Participants in this study will:
Learn the theory behind bowel and bladder care (such as enemas and catheterization).
Work in small groups to solve puzzles and find clues inside a themed room to complete patient care tasks.
Take knowledge tests and practical "skill exams" after the training.
Fill out surveys about how motivated they felt and how much they enjoyed the learning experience.
Conditions
- Student Education
Interventions
- OTHER
-
Educational Escape Room on Elimination Care
This intervention utilizes a gamified, time-bound, and scenario-based "Educational Escape Room" specifically designed for nursing education on elimination procedures. Unlike traditional laboratory demonstrations, students are placed in a simulated clinical environment where they must solve sequential cognitive puzzles and correctly perform psychomotor skills-such as urinary catheterization and enema administration-to "unlock" the next step and escape the room. This method transforms passive learning into an active, high-engagement experience that requires immediate application of theoretical knowledge, critical thinking, and teamwork under a structured time limit, making it distinct from standard observational or practice-based laboratory sessions.
Sponsors & Collaborators
-
Ataturk University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2026-04-27
- Primary Completion
- 2026-05-27
- Completion
- 2026-12-31
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