Group Digital Gaming: Experiences of Older Adults Living With Dementia in an Activity for Cognitive Impairment
NCT07541144 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 24
Last updated 2026-04-21
Summary
The study examines the effects of a group digital gaming intervention on cognitive function, mood, and behaviors in people with early to moderate levels of dementia, using Obie Technology by employing a pretest and posttest design with a mixed methods approach.
Conditions
Interventions
- BEHAVIORAL
-
Group-Based Digital Gaming
The interactive digital gaming activity is delivered using Obie Technology. Various games are projected onto the table's surface, and participants interacted with them by "touching" the images with their hands. The system included sensors that detected hand movements, making the activity fully interactive. More than 200 games are available. Some examples of the popular games include Mahjong, in which participants match identical tiles by touching them, and Around the World, in which participants identify the correct objects based on the country's flag, such as selecting a double-decker London bus for the United Kingdom. For many games, difficulty levels are adjustable, which is especially useful for games that involves math. Games are chosen based on participants' requests as well as facilitators' recommendations.
Sponsors & Collaborators
-
George Mason University
lead OTHER
Study Design
- Allocation
- NA
- Purpose
- SUPPORTIVE_CARE
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2023-08-01
- Primary Completion
- 2024-04-30
- Completion
- 2024-04-30
Countries
- United States
Study Locations
More Related Trials
-
Effects of a Social Robot Cognitive-Game Intervention in Older Adults With Mild Cognitive Impairment and Dementia
NCT07272746 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Increasing Engagement and Positive Emotional Behavior of Older Adults With Mild-Moderate Dementia With the Use of Motion-Based Technology and Meaningful Activities
NCT07209124 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Cognitive/Physical Computer-Game Blended Training of Elderly: Neuroscientific LLM Studies
NCT02313935 ·Status: COMPLETED ·Phase: NA
-
Digital Gaming for Persons With Traumatic Brain Injury
NCT02425527 ·Status: COMPLETED ·Phase: NA
-
Efficacy of Computer-Based Cognitive Game Training for Healthy Elderly
NCT03940079 ·Status: COMPLETED ·Phase: NA
-
Board Games Among Mild Cognitive Impairment Patients Experience (GAME Project)
NCT04835909 ·Status: UNKNOWN ·Phase: NA
-
The Impact of Multi-Touch Functional Digital Game on Intelligence and Vitality for the Community-dwelling Elderly
NCT04873843 ·Status: COMPLETED ·Phase: NA
-
The Efficacy of Robot Assisted Group Cognitive Training in Elderly Adults Without Cognitive Impairment
NCT01596205 ·Status: COMPLETED ·Phase: NA
-
Effects of the Fully Immersive Leisure-based Virtual Reality Cognitive Training for Community-dwelling Elderly
NCT05227495 ·Status: UNKNOWN ·Phase: NA
-
SCGs as a Proxy for Determining the Cognitive Status of Older Adults
NCT06367231 ·Status: COMPLETED
-
Efficiency of CogniPlat on Cognitive Functions in Older Adults
NCT07130591 ·Status: COMPLETED ·Phase: NA
-
PC-Based Cognitive Rehabilitation for Traumatic Brain Injury (TBI)
NCT00927576 ·Status: COMPLETED
-
Cognitive Engagement and Aging Mind
NCT05924490 ·Status: COMPLETED ·Phase: NA
-
Multicomponent Intervention to Improve Cognitive Abilities in Older Adults With Mild Cognitive Impairment
NCT07549074 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Using Neuroscience to Optimize Digital Health Interventions Across Adulthood
NCT03744052 ·Status: COMPLETED ·Phase: NA
-
Implementation of Cognitive Stimulation Therapy
NCT04754932 ·Status: COMPLETED ·Phase: NA
-
Combined Cognitive and Physical Exercises Through Computer Games in Elderly: The LLM Project
NCT02267499 ·Status: COMPLETED ·Phase: NA
-
Efficacy Study of Cognitive Intervention in Amnestic Mild Cognitive Impairment
NCT01358955 ·Status: COMPLETED ·Phase: NA
-
Neuromodulation of Cognition in Older Adults
NCT02137122 ·Status: COMPLETED ·Phase: NA
-
Brain Health Together: Development and Pilot Test
NCT06914947 ·Status: COMPLETED
-
Investigating Different Frequencies of Transcranial Electrical Stimulations in Dementia Population
NCT06547021 ·Status: RECRUITING ·Phase: NA
-
Validation Study of a New Digital Diagnostic and Treatment Test Based on Interactive Video Games for Alzheimer's Disease
NCT06963879 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
Cognitive Bias Modification Training on Internet Gaming Disorder
NCT03790527 ·Status: UNKNOWN ·Phase: NA
-
Computerized Cognitive Intervention in the Oldest-Old
NCT03397498 ·Status: COMPLETED ·Phase: NA
-
Effects of the Fully Immersive VR Cognitive Training Based on Leisure Activities for the Elderly With MCI and SCD.
NCT04779671 ·Status: UNKNOWN ·Phase: NA