Cognitive Bias Modification Training on Internet Gaming Disorder

NCT03790527 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 48

Last updated 2019-08-21

No results posted yet for this study

Summary

To investigate whether and how the CBM training will alleviate the symptoms of addiction in Internet gaming disorders.

Conditions

  • Internet Gaming Disorder

Interventions

PROCEDURE

CBM training

participants will be random-assigned into one of training groups. Participants in the modification group will receive modified training of 400 trials for six sessions during six days, the same as the sham group.The difference between these two groups is the proportion of push/pull trials. The sequence of the interventions will be counterbalanced across participants, and the callback will be conduct after one week.

PROCEDURE

Sham training

participants will be random-assigned into one of training groups. Participants in the modification group will receive modified training of 400 trials for six sessions during six days, the same as the sham group.The difference between these two groups is the proportion of push/pull trials. The sequence of the interventions will be counterbalanced across participants, and the callback will be conduct after one week.

Sponsors & Collaborators

  • Beijing Normal University

    lead OTHER

Principal Investigators

  • Jin-Tao Zhang, PhD · Beijing Normal University

Study Design

Allocation
RANDOMIZED
Purpose
BASIC_SCIENCE
Masking
DOUBLE
Model
PARALLEL

Eligibility

Min Age
18 Years
Max Age
30 Years
Sex
MALE
Healthy Volunteers
No

Timeline & Regulatory

Start
2019-04-13
Primary Completion
2019-10-30
Completion
2019-12-30

Countries

  • China

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT03790527 on ClinicalTrials.gov