Cognitive Bias Modification Training on Internet Gaming Disorder
NCT03790527 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 48
Last updated 2019-08-21
Summary
To investigate whether and how the CBM training will alleviate the symptoms of addiction in Internet gaming disorders.
Conditions
- Internet Gaming Disorder
Interventions
- PROCEDURE
-
CBM training
participants will be random-assigned into one of training groups. Participants in the modification group will receive modified training of 400 trials for six sessions during six days, the same as the sham group.The difference between these two groups is the proportion of push/pull trials. The sequence of the interventions will be counterbalanced across participants, and the callback will be conduct after one week.
- PROCEDURE
-
Sham training
participants will be random-assigned into one of training groups. Participants in the modification group will receive modified training of 400 trials for six sessions during six days, the same as the sham group.The difference between these two groups is the proportion of push/pull trials. The sequence of the interventions will be counterbalanced across participants, and the callback will be conduct after one week.
Sponsors & Collaborators
-
Beijing Normal University
lead OTHER
Principal Investigators
-
Jin-Tao Zhang, PhD · Beijing Normal University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- BASIC_SCIENCE
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 30 Years
- Sex
- MALE
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2019-04-13
- Primary Completion
- 2019-10-30
- Completion
- 2019-12-30
Countries
- China
Study Locations
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