Board Games Among Mild Cognitive Impairment Patients Experience (GAME Project)
NCT04835909 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 112
Last updated 2021-04-08
Summary
Nowadays, on geriatric centres, cognitive decline used to be prevented by pen and paper exercises (Calero García \& Navarro Gonzalez, 2006). However, as Lampit et al. (2014) suggest, studies based on the efficacy and effectiveness of new cognitive-based interventions in order to improve these cognitive processes are fundamental (Lampit et al., 2014). Cognitive-based interventions are interventions that directly or indirectly try to improve cognitive processes (Chiu et al., 2017). Between the different kinds of cognitive-based interventions, cognitive training permits stablish randomized controlled trials. Cognitive training consists of repeating during a concrete time a standardized set of tasks in order to maintain or improve one or some cognitive processes. Meta-analysis studies have shown that computerized cognitive training can improve in a moderate size some cognitive processes in elderly people with mild cognitive impairment or dementia (Hill et al., 2017) and without those diagnoses (Lampit, Hallock, \& Valenzuela, 2014; Chiu et al., 2017). Although it seems that computerized training is effective, safe and secure, it is important to note the social component of the definition of health (OMS, 1948). Chang, Wray \& Lin (2014) found that social relationships predict the use of leisure activities and this predict a better physical health and wellbeing psychological. In fact, a comparative study found that those elderly people that have played board games have a 15% lower risk of having dementia diagnose and problems related with memory (Dartigues et al., 2013). To sum up, the aim of this research project is to test the effectiveness of a cognitive training based on modern board and card games in elderly people with a diagnose of mild-cognitive impairment in comparison to do cognitive paper and pencil tasks or in a wait-list comparison group.
Conditions
- Cognitive Impairment, Mild
Interventions
- BEHAVIORAL
-
Modern board and card games group
Modern board and card games group
- BEHAVIORAL
-
Paper and pencil tasks group
Paper and pencil tasks group
Sponsors & Collaborators
-
University Hospital of Santa Maria, Lleida
collaborator UNKNOWN -
Brain In Game scientific-technical service
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 60 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2021-02-16
- Primary Completion
- 2024-03-31
- Completion
- 2024-03-31
Countries
- Spain
Study Locations
More Related Trials
-
GAMES Intervention in MCI (Mild Cognitive Impairment)
NCT07296133 ·Status: RECRUITING ·Phase: NA
-
Computer Games to Prevent Mild Cognitive Impairment and Dementia
NCT02310620 ·Status: COMPLETED ·Phase: NA
-
Tablet-based Cognitive Training
NCT04452864 ·Status: COMPLETED ·Phase: NA
-
Efficacy of Computer-Based Cognitive Game Training for Healthy Elderly
NCT03940079 ·Status: COMPLETED ·Phase: NA
-
Testing the Cog-Fun Aging Program for Older Adults With Subjective Cognitive Decline
NCT06816797 ·Status: RECRUITING ·Phase: NA
-
SCGs as a Proxy for Determining the Cognitive Status of Older Adults
NCT06367231 ·Status: COMPLETED
-
Puzzle Game Strategy on Older Adults
NCT06459492 ·Status: COMPLETED ·Phase: NA
-
Validation Study of a New Digital Diagnostic and Treatment Test Based on Interactive Video Games for Alzheimer's Disease
NCT06963879 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
Effects of Modern Board Games on Well Being in Older Adults
NCT06306365 ·Status: COMPLETED ·Phase: NA
-
Training to Enhance Cognition in Older Adults
NCT03900702 ·Status: UNKNOWN ·Phase: NA
-
Impact of a Cognitive Intervention Enriched With Leisure Activities in Persons With Subjective Cognitive Decline
NCT03271190 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Cognitive Engagement and Aging Mind
NCT05924490 ·Status: COMPLETED ·Phase: NA
-
Effect of Technology on Cognitive Function in Elderly
NCT06378606 ·Status: RECRUITING ·Phase: NA
-
Trial to Evaluate the Effectiveness of Memory Training Workshops in People From 65 to 80 Years
NCT02431182 ·Status: COMPLETED ·Phase: NA
-
Dr Solitaire: Assessing Cognitive Performance Through Meaningful Play
NCT02971124 ·Status: ACTIVE_NOT_RECRUITING
-
Effects of a Computerised Cognitive Stimulation Versus Stimulating Leisure Activities
NCT06058611 ·Status: RECRUITING ·Phase: NA
-
Cognitive/Physical Computer-Game Blended Training of Elderly: Neuroscientific LLM Studies
NCT02313935 ·Status: COMPLETED ·Phase: NA
-
Multistimulation Group Therapy for Alzheimer's Disease
NCT01893398 ·Status: COMPLETED ·Phase: NA
-
Body and Brain Exercise for Older Adults With Memory Complaints
NCT02136368 ·Status: COMPLETED ·Phase: NA
-
Tablet-based Interactive Games in Elderly With Cognitive Impairment and Persons With Intellectual Disability
NCT05822596 ·Status: COMPLETED ·Phase: NA
-
Effect of Tablet-Based Games on Executive Functions in Older Adults With Mild Cognitive Impairment
NCT05468424 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Feasibility of a Novel Exergame-Based Training Concept for Older Adults With Mild Neurocognitive Disorder
NCT04996654 ·Status: COMPLETED ·Phase: NA
-
Cognitive Training to Promote Brain Health: Implementation and Engagement
NCT03408509 ·Status: UNKNOWN ·Phase: PHASE2
-
Conectar Jugando: Board Games in Elementary Classrooms (6-12 Years Old) to Improve Executive Functions
NCT05143294 ·Status: UNKNOWN ·Phase: NA
-
Cognitive Intervention With Go and Chess in Early and Subjective Cognitive Decline
NCT06281652 ·Status: COMPLETED ·Phase: NA