Digital Gaming for Persons With Traumatic Brain Injury

NCT02425527 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 90

Last updated 2020-11-05

No results posted yet for this study

Summary

The purpose of this feasibility study is to determine whether digital games are effective and acceptable in the treatment for patients with traumatic brain injury.

Conditions

  • Brain Injuries
  • Traumatic Brain Injury
  • TBI (Traumatic Brain Injury)
  • Injury, Brain, Traumatic
  • Brain Injuries, Traumatic

Interventions

BEHAVIORAL

The rehabilitation gaming

The web-based cognitive training platform CogniFit includes about 33 mini games designed with the purpose of improving the user's cognitive abilities as brain exercises. For the purpose of the research, a selection of CogniFit mini games will be included in the intervention. The mini game tasks will be adapted to players' skills getting more difficult as the players progress. The game tasks are targeting different cognitive abilities such as memory, visual-spatial ability, attention, tracking and fast decision making.

BEHAVIORAL

The entertaining gaming

The gameplay will consist of these main elements: 1) the player will be playing the main character of the game, 2) the character will be presented for the player from an isometric perspective, 3) the player will control the character by navigating in partly open-ended 3D environments in which the player must decide a direction and move towards it by avoiding obstacles; 4) the player will engage with real-time action events and act quickly by making strategic and tactical decisions; 5) the player must memorize locations, characters, dialogue and tasks; as well as 6) track, follow or aim at several objects simultaneously. Gaming requires also patience as participants can only make progress in games by trial and error.

Sponsors & Collaborators

  • The Finnish Funding Agency for Technology and Innovation (TEKES)

    collaborator OTHER_GOV
  • Oy Nordisk Film Ab / Playstation

    collaborator UNKNOWN
  • The Finnish Association of People with Physical Disabilities

    collaborator OTHER
  • TribeFlame Oy

    collaborator UNKNOWN
  • BCB Medical

    collaborator UNKNOWN
  • Validia Kuntoutus Oy

    collaborator UNKNOWN
  • Kuntoutus Orton Oy

    collaborator UNKNOWN
  • Serious Games Finland Oy

    collaborator UNKNOWN
  • Turku University Hospital

    collaborator OTHER_GOV
  • University of Turku

    lead OTHER

Principal Investigators

  • Maritta Välimäki, Professor · Faculty of Medicine, Department of Nursing Science, University of Turku

  • Aki Koponen, Dr. · School of Economics, Centre of Collaborative Research, University of Turku

Study Design

Allocation
RANDOMIZED
Purpose
SUPPORTIVE_CARE
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
18 Years
Max Age
65 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2015-06-30
Primary Completion
2016-04-30
Completion
2016-04-30

Countries

  • Finland

Study Locations

More Related Trials

Entities

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT02425527 on ClinicalTrials.gov