Cognitive Engagement and Aging Mind
NCT05924490 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 58
Last updated 2023-06-29
Summary
The purpose of this research is to examine whether and to what extent training of different types of cognitive engagement will improve performance on fluid cognitive abilities that typically decline with age. The research covered by this protocol will use behavioral data that yield response latencies and accuracies of the untrained tasks, and brain activations in fMRI tasks, to test specific hypotheses about neural plasticity and cognitive plasticity from these engagement techniques. Hence, human subjects will be employed in an experiment lasting for 20 hours spanning over 2 months where they will either receive real-time strategy-based videogame training or crystallized intelligence training. In addition, long-term retention data will be obtained after 6 month post-training to investigate any long-term benefits.
Conditions
- Age-related Cognitive Decline
Interventions
- BEHAVIORAL
-
Real-time strategy-based videogame training
Rise of Nation is a complex strategy-based video game, in which individualized-adaptive feedbacks are constantly given to players based on their performance.
- BEHAVIORAL
-
Semantic Knowledge training
Packages of various cross-word puzzles include word search, word ladder, and word wheel.
Sponsors & Collaborators
-
The University of Texas at Dallas
lead OTHER
Principal Investigators
-
Chandramallika Basak, Ph.D. · The University of Texas at Dallas
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 50 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2013-01-31
- Primary Completion
- 2018-04-01
- Completion
- 2018-10-01
Countries
- United States
Study Locations
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