VR Tennis Training Effects on Psychological Outcomes
NCT07356427 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 180
Last updated 2026-01-22
Summary
This randomized controlled trial examined the effects of an 8-week virtual reality (VR) tennis training intervention on psychological outcomes among Chinese university tennis players.
A total of 180 participants were randomly assigned to either a VR training group (n=90) using Meta Quest 2 headsets or a traditional training control group (n=90). The VR group received immersive tennis training twice weekly for 60 minutes per session, while the control group received equivalent traditional coaching.
Primary outcomes included self-efficacy, flow experience, embodied cognition, and intention to use, measured at baseline and post-intervention. Secondary analyses examined whether self-efficacy and flow experience mediated the relationship between VR training and intention to use.
The study aimed to provide evidence for the effectiveness of VR technology in sports training and to elucidate the psychological mechanisms underlying VR training benefits.
Conditions
- Sports Performance
- Psychological Adaptation
Interventions
- BEHAVIORAL
-
Virtual Reality Tennis Training
Immersive VR tennis training using Meta Quest 2 head-mounted displays. The VR system provided real-time feedback on stroke mechanics, ball trajectory, and court positioning. Training included progressive difficulty adjustment based on individual performance. Participants practiced forehand, backhand, serve techniques, and tactical decision-making against virtual opponents.
- BEHAVIORAL
-
Traditional Tennis Training
Standard tennis training delivered by qualified coaches on regular tennis courts. Training included ball feeding machines, partner practice, and coach-led instruction for technical skills, as well as competitive rallies for tactical application.
Sponsors & Collaborators
-
Universiti Sains Malaysia
lead OTHER
Principal Investigators
-
Rui Liu, PhD Candidate · Advanced Medical and Dental Institute, Universiti Sains Malaysia
-
Rohayu Hami, PhD · Advanced Medical and Dental Institute, Universiti Sains Malaysia
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 26 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2025-09-01
- Primary Completion
- 2025-11-01
- Completion
- 2025-11-01
Countries
- China
Study Locations
More Related Trials
-
Mindfulness Intervention Using Virtual Reality in Older Adults With Symptoms of Anxiety and Depression in Ecuador
NCT06219642 ·Status: RECRUITING ·Phase: NA
-
A Neuro-Technological Intervention for Adolescents With GAD
NCT03813290 ·Status: RECRUITING ·Phase: NA
-
Effects of Temporary Abstinence and Expressive Writing on Gaming
NCT07068035 ·Status: COMPLETED ·Phase: NA
-
Efficacy of a MBI Programme With or Without Virtual Reality Support to Reduce Stress in University Students
NCT03771300 ·Status: COMPLETED ·Phase: NA
-
Brief Mindfulness Workshop With or Without Virtual Reality: A Pilot Study
NCT07108556 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Game Intervention for Resilience
NCT07235696 ·Status: RECRUITING ·Phase: NA
-
Impact of Mindfulness on Athletic Performance and Functional Movement in Collegiate Athletes
NCT07342816 ·Status: RECRUITING ·Phase: NA
-
Effects of Therapeutic Mobile Game on Anxiety
NCT05240794 ·Status: COMPLETED ·Phase: NA
-
COVID Feel Good-An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus
NCT06850376 ·Status: COMPLETED ·Phase: NA
-
The Effectiveness of a Digital Mindfulness Nudge Intervention on Well-Being, Cognitive, and Academic Outcomes in College Students
NCT07161206 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Cognitive Mindfulness Intervention Using Virtual Reality to Address Academic Procrastination and Academic Engagement
NCT06664346 ·Status: COMPLETED ·Phase: NA
-
Non-inferiority of Virtual vs. Traditional Methods in Adolescent Mental Health Literacy
NCT07238842 ·Status: RECRUITING ·Phase: NA
-
3D VR and Hands-on Horticultural Activities Effects
NCT05087654 ·Status: COMPLETED ·Phase: NA
-
Global Controlled Trial on Effects of an Online Self-Help Program for of Ambitious Altruists on Their Mental Health, Wellbeing, and Productivity: Comparing Versions With IFS vs. CBT, Buddy- vs. Group-, Standard- vs. Minimum-Guidance Intensity.
NCT06442072 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
A Trial of Extended Reality Activities to Enhance Leisure Participation Among Inpatients With Persistent Mental Health Conditions
NCT06964477 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Reducing Eco-anxiety Using Selfies
NCT05372705 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Cave Experience With Mindfulness for Mental Wellbeing
NCT06351436 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Mindfulness in University Students. ATENEU Program
NCT05929430 ·Status: RECRUITING ·Phase: NA
-
A Randomized Controlled Trial Testing the Effect of the Youth Mindful Awareness Program on Negative Affect (YMAP2).
NCT06526052 ·Status: RECRUITING ·Phase: NA
-
Exergame on Sleep and Emotion Among Students
NCT03906396 ·Status: COMPLETED ·Phase: NA
-
Mindfulness and Psychological Inflexibility
NCT05487872 ·Status: COMPLETED ·Phase: NA
-
Evaluation of a Novel Intervention Aimed at Instilling Future-oriented Mindsets and Behaviors Using a Smartphone Application and Immersive Virtual Reality
NCT05578755 ·Status: COMPLETED ·Phase: NA
-
An Internet-Based Intervention With Peer Support for the Mental Health of Youths
NCT05979649 ·Status: UNKNOWN ·Phase: NA
-
Effect of Computer-Based Game and HIIT Towards Symptoms, Executive Function and Neuroplasticity in Teens with IGD
NCT06582979 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
A Study of Activity Leader to Forest Therapy Campaign in Different Environments Targets on the Participants Which Had Been Infected by SARS-COV-2
NCT06601920 ·Status: COMPLETED ·Phase: NA