Evaluation of a Novel Intervention Aimed at Instilling Future-oriented Mindsets and Behaviors Using a Smartphone Application and Immersive Virtual Reality
NCT05578755 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 321
Last updated 2024-05-08
Summary
Short-term thinking, or the inability to make informed tradeoffs between immediate benefits and longer-term costs, has been related to a variety of negative or self-defeating behaviors, such as substance use, impulsive decision making, and delinquency, whereas future-oriented thinking tends to be positively associated with positive behaviors, such as self-esteem, planning, and goal-directed behaviors. To bolster people's psychosocial development, the investigators are developing an intervention, FutureU, aimed at instilling future-oriented mindsets and behaviors by strengthening people's identification with who they may be in the future, i.e., their 'future self'. Through the use of a smartphone application (app) and immersive virtual reality (VR), participants interact with a visual representation of their future self. In the present study, the investigators will evaluate the current iteration of this intervention and compare the FutureU app and FutureU VR with each other and with a goal-setting control group. Knowledge and insights gained from this study will be used to further develop the FutureU intervention program and can provide insights for intervention theory building and implementation strategies.
Conditions
- Future Orientation
- Self-defeating Behavior
- Future Self-identification
Interventions
- BEHAVIORAL
-
FutureU
FutureU is based on the assumption that future orientation can be strengthened by increasing the extent to which people identify with their future self. People who identify more with their future self appear to be more inclined to make more altruistic choices favoring their future self and foregoing immediate gratification. The intervention provides psychoeducation and exposure to and interaction with the future self. Participants interact with a digitally aged version of themselves, i.e., their 'future self', using a smartphone application (app) or through immersive virtual reality (VR). The app consists of three week-long modules. Participants interact with the app on a daily basis for about 5 minutes a day for 21 consecutive days. The VR consists of three sessions, each lasting about 30 minutes. Each VR session is guided by a trained researcher.
- BEHAVIORAL
-
Goal-setting
In the control condition participants set goals (as in the intervention conditions), but receive no further guidance.
Sponsors & Collaborators
-
Universiteit Leiden
lead OTHER
Principal Investigators
-
Jean-Louis van Gelder, Prof.dr.dr. · Max Planck Institute for the Study of Crime, Security, and Law; Leiden University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2022-10-19
- Primary Completion
- 2023-12-31
- Completion
- 2024-01-31
Countries
- Netherlands
Study Locations
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