Digital Rewards and Retention in a M-health App
NCT06883773 · Status: NOT_YET_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 177
Last updated 2025-03-19
Summary
Attrition and user engagement are two challenges that eHealth interventions struggle with. Attempts to address this have been previously made through gamification, instructional design and using different types of incentives. Overall, any type of reward, be it non-financial or monetary is better than the controls, but the latter usually produce a greater effect. It is also worth mentioning that having an affective value attached to the reward itself is also important to user retention and engagement. Given the ever-increasing interest in cryptocurrency and its current relevance, the present study - a randomized clinical trial with three arms - aims to compare cryptocurrency to non-monetary rewards regarding their effectiveness in reducing attrition and increasing engagement. In order to do this, a mental-health computerized intervention will be developed, in which the users will have to complete several modules, during which time they will be rewarded either with cryptocurrency, sweepstake rewards (e.g., vouchers), or nothing.
Conditions
- Transdiagnostic Psychopathology
- Attrition
- Engagement
- Depression, Anxiety
- Stress
Interventions
- BEHAVIORAL
-
Multipurpose Online Tool
The intervention consists of 6 psychoeducational modules, on the Canvas teaching platform. They are automated, requiring no interaction with others (except for communication between participants and the team). Participants go through the psychoeducational modules, then do the corresponding exercise, and then access their rewards (if they belong to the experimental or comparative groups).
- OTHER
-
No intervention
The participants will be assessed but without any intervention
Sponsors & Collaborators
-
University of Bucharest
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 60 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2025-03-15
- Primary Completion
- 2025-06-15
- Completion
- 2025-09-01
Countries
- Romania
Study Locations
More Related Trials
-
Investigating How Incentives Impact Engagement With an Online Mental Health Application (Neuroflow)
NCT05121675 ·Status: COMPLETED ·Phase: NA
-
Design, Implementation and Evaluation of an Intervention Within Video Game for Mental Health Literacy in Adolescents and Young Adults
NCT06473857 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Mental Health Literacy and Academic Performance
NCT06217744 ·Status: RECRUITING ·Phase: NA
-
Multicomponent Lifestyle Intervention for Depression Supported With Digital Health Technologies to Promote Adherence
NCT05454761 ·Status: UNKNOWN ·Phase: NA
-
Intervention for the Promotion of Gratitude
NCT04884438 ·Status: COMPLETED ·Phase: NA
-
The Effect of Multi-Strategy Approaches on Limiting Digital Exposure
NCT06574932 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Self-Compassion and Problematic Gaming: A Randomized Trial
NCT07270315 ·Status: COMPLETED ·Phase: NA
-
Game-Based Digital Intervention for Depression in Adolescents
NCT06778785 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
An Online Large-group One-session Training to Enhance Positive Mental Health
NCT04746274 ·Status: COMPLETED ·Phase: NA
-
Variations of Anonymity, Transparency, and Efficacy in Digital Health Applications
NCT06465589 ·Status: COMPLETED ·Phase: NA
-
The Effectiveness of Engagement-based Personalization of a Digital Mental Health Intervention
NCT05300906 ·Status: COMPLETED ·Phase: NA
-
Efficacy of Attachment-based Compassion Therapy in Population With Chronic Medical Illness (CUIDA-TEC)
NCT04809610 ·Status: UNKNOWN ·Phase: NA
-
Retrieval-extinction Paradigm on Internet Gaming Disorder
NCT04180839 ·Status: UNKNOWN ·Phase: NA
-
Extending the Reach of Evidence-based Practices to Support Student's Attention and Behavior Through Technology
NCT06886217 ·Status: ENROLLING_BY_INVITATION ·Phase: PHASE2
-
The Effect of Transtheoretical Model Based Healthy Internet Use Programme on Problematic Internet Use, Social Skills and Self-Efficacy Level
NCT06788730 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Can Mindsets Predict Help-Seeking? A Growth Mindset Intervention and Mental Health App Engagement in Working Adults
NCT07071311 ·Status: COMPLETED ·Phase: NA
-
Effects of a Digital Diary on the Psychological Well-being of Former ICU Patients.
NCT06237699 ·Status: RECRUITING
-
Bridging the Adherence Gap in Internet Interventions: A Randomized Controlled Trial Protocol
NCT05881161 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Immersive Training on Metacognitive Capacities of Young People
NCT05899257 ·Status: RECRUITING ·Phase: NA
-
Toward Understanding Drivers of Patient Engagement With Digital Mental Health Interventions - Part I
NCT05360901 ·Status: COMPLETED ·Phase: NA
-
Examining the Impacts of Parent-Child Interactive Activities
NCT04839861 ·Status: COMPLETED ·Phase: NA
-
Digital Silence and Mental Health
NCT07147829 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effectiveness of a Mindfulness and Digital Technology Program for Healthy Aging (MMP-DTLA)
NCT07025655 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Mindfulness Intervention for College Students With ADHD
NCT06076967 ·Status: RECRUITING ·Phase: NA
-
mHealth Mindfulness With Patients With Serious Illness and Their Caregivers
NCT05040711 ·Status: RECRUITING ·Phase: NA