A Digital Game on Promoting Family Well-being
NCT04550065 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 100
Last updated 2021-12-09
Summary
Advances in information communication technologies (ICT) allow for ICT-assisted health promotion to become more common. Integrating ICT in health promotion has been suggested to offer many advantages compared to traditional approaches to promote family well-being. Research has also shown the positive effects of game-based approaches in enhancing health promotion interventions, especially with children. We will develop and assess a digital family game with theme-based mini-games to enhance family communication and well-being.
Conditions
- Family
Interventions
- BEHAVIORAL
-
Digital game
A digital family game with theme-based mini games (epidemic prevention, exercise, diet, communication and parenting)
Sponsors & Collaborators
-
The University of Hong Kong
lead OTHER
Principal Investigators
-
Agnes Y Lai, PhD · School of Nursing, The University of Hong Kong
Study Design
- Allocation
- NA
- Purpose
- PREVENTION
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 18 Years
- Max Age
- 100 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2020-09-01
- Primary Completion
- 2022-12-31
- Completion
- 2022-12-31
Countries
- Hong Kong
Study Locations
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