Applying Short-term Interactive Video Games on Community Patients With Mental Disorders
NCT04346303 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 60
Last updated 2020-04-15
Summary
The purpose of this study is to design prospective experiments before and after the test. The purpose is to explore whether short-term interactive video games can improve the motivation, interpersonal interaction, and physical and mental health of patients with mental illness in community rehabilitation homes. Samples of mentally ill patients from community rehabilitation homes (full-day rehabilitation institutions) in the northern region were collected using a structured questionnaire for the recipients, as follows:
1. Collect basic information through a structured questionnaire, which includes basic information, disease status, life style and other related information.
2. Three data collections were performed, namely the baseline period (T0) and the pre-program (T1) two weeks later. Three weeks of intervention activities were provided twice a week, followed by a post-test ( post-program, T2).
3. After a total of six times mentioned above, each 60 minutes of interactive video game intervention, the patient completed the activity feedback form, reflecting the feelings and feedback of participating in the activity.
Conditions
- Psychiatry
- Nursing
Interventions
- OTHER
-
Short-term Interactive Video Games
1. Collect basic information through a structured questionnaire, which includes basic information, disease status, life style and other related information. 2. Three data collections were performed, namely the baseline period (T0) and the pre-program (T1) two weeks later. Three weeks of intervention activities were provided twice a week, followed by a post-test ( post-program, T2). 3. After a total of six times mentioned above, each 60 minutes of interactive video game intervention, the patient completed the activity feedback form, reflecting the feelings and feedback of participating in the activity.
Sponsors & Collaborators
-
National Taiwan University Hospital
lead OTHER
Principal Investigators
-
Chang Jung-Chen, PhD · National Taiwan University College of Medicine
Study Design
- Allocation
- NA
- Purpose
- SUPPORTIVE_CARE
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 20 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2020-03-16
- Primary Completion
- 2020-12-31
- Completion
- 2020-12-31
Countries
- Taiwan
Study Locations
More Related Trials
-
The Application of Wearable Technology to Improve the Physical Activity Level of People With Chronic Mental Illness
NCT03408327 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of the Safe Haven Application (App) Among Undergraduates
NCT07340983 ·Status: RECRUITING ·Phase: NA
-
Games & Well-Being Study
NCT01886911 ·Status: COMPLETED ·Phase: NA
-
Interactive Hand-grip Strength Game in Critically Illness Patients
NCT05298241 ·Status: COMPLETED ·Phase: NA
-
A Trial of Extended Reality Activities to Enhance Leisure Participation Among Inpatients With Persistent Mental Health Conditions
NCT06964477 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effectiveness of Internet-based Self-help Money Management Program Among Adult With Severe Mental Illness
NCT05686304 ·Status: COMPLETED ·Phase: NA
-
Social Cognition and Interaction Training (SCIT) for Taiwanese People With Severe Mental Illness
NCT04428996 ·Status: UNKNOWN ·Phase: NA
-
The Effectiveness of 3DVR Horticultural Therapy on Older Adults
NCT04324203 ·Status: COMPLETED ·Phase: NA
-
The Grow to Recovery Train-the-Trainer Program
NCT05607875 ·Status: COMPLETED ·Phase: NA
-
Effect of Psychosocial Treatment by the Case Manager in Patients After a Suicide Attempt
NCT00664872 ·Status: COMPLETED ·Phase: NA
-
Multimodal Psychotherapy Training for Chinese Medical Students
NCT06258460 ·Status: RECRUITING ·Phase: NA
-
The Feasibility of the Peer-based Recovery Program
NCT06897267 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
The Impact of Nurse Practitioner-Led Multidisciplinary Team Intervention on the Implementation of Guideline-Directed Medical Therapy and Clinical Outcomes in Adults With Multimorbidity
NCT07138183 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Design, Implementation and Evaluation of an Intervention Within Video Game for Mental Health Literacy in Adolescents and Young Adults
NCT06473857 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
A Novel ACT-based Video Game
NCT04566042 ·Status: COMPLETED ·Phase: NA
-
Interventional Study of Mental Health Literacy Educational Program for General Hospital Nurses
NCT05528640 ·Status: UNKNOWN ·Phase: NA
-
Efficacy of Mindfulness-cognitive Oriented Group Intervention Program on Depressed University Students
NCT05831072 ·Status: COMPLETED ·Phase: NA
-
The Efficacy of a Compassion Focused Therapy-based Intervention in Detained Youth
NCT03971682 ·Status: COMPLETED ·Phase: NA
-
Usability of Graphic Medicine in Psychology Education
NCT07192445 ·Status: COMPLETED ·Phase: NA
-
Gather.Town Gaming for Pregnant Adolescents With Depression Literacy
NCT06468020 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
The Effects of Resourcefulness Intervention Group
NCT06189248 ·Status: RECRUITING ·Phase: NA
-
A Study of the Effectiveness of an Early Intervention on Adolescent Hazardous Gaming
NCT06811571 ·Status: RECRUITING ·Phase: NA
-
Effectiveness of a Mindfulness and Digital Technology Program for Healthy Aging (MMP-DTLA)
NCT07025655 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Mental Health Help-seeking Promotion in Older Adults
NCT06707935 ·Status: RECRUITING ·Phase: NA
-
Evaluation of the First Pathways Game on Parent-child Interactions and Development for Vulnerable Children
NCT04902404 ·Status: COMPLETED ·Phase: NA