Are Serious Games Promoting Mobility an Attractive Alternative to Conventional Self-training for Elderly People?
NCT02077049 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 54
Last updated 2019-02-28
Summary
The main objective of this study is to determine whether elderly people in rehabilitation setting show higher adherence to self-training when using computer-based-learning games (i.e. the so called serious games) than when performing conventional exercises. Secondly the study explores to which extend balance and mobility performances vary according to the mode of self-training.
The primary study hypothesis is that elderly people practice longer and more frequently with serious games than with a conventional exercise booklet. The secondary hypothesis is that patients experience a significant higher improvement in their balance capacity by using serious games compared to patients performing conventional exercises.
Conditions
- Mobility Limitations
- Geriatric Disorder
Interventions
- DEVICE
-
serious games
Execution of computer-based games that stimulate patient's mobility. The game is displayed on a Television (TV) screen and the patient's movements are detected by the sensors of the Kinect® camera, requiring therefore no game console. The Fit Bit®, a mobility tracker device, is attached at the patient's belt the whole day and measure all the trips performed and stairs climbed. This serious games program is instructed individually by experienced physiotherapists.
- OTHER
-
Conventional self-training
Participants perform conventional physical exercises that train their balance capabilities. There are instructed by experienced physiotherapists and are adapted to each patient's physical abilities. Detailed handouts are distributed to each participants.
Sponsors & Collaborators
-
State Secretariat for Education Research and Innovation, Switzerland
collaborator OTHER -
Office Ambient Assisted Living
collaborator UNKNOWN -
Klinik Valens
lead OTHER
Principal Investigators
-
Peter Oesch, PhD PT · Kliniken Valens
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2014-02-28
- Primary Completion
- 2015-03-31
- Completion
- 2015-12-31
Countries
- Switzerland
Study Locations
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