ArmeoSenso - Reward
NCT02257125 · Status: TERMINATED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 38
Last updated 2020-08-13
Summary
This study investigates the use of motivating/rewarding features in a computer based arm rehabilitation program. Half of the subjects will take part, besides receiving standard therapy, in a computer based program delivering a game like scenario with visual effects and monetary rewards in case of successful level completion, while the other half will take part in a similar program without visual effects or the possibility to earn money.
Conditions
Interventions
- BEHAVIORAL
-
high incentive
Subjects are required to use their arms in order to control a virtual arm on a computer screen to prevent meteors from destroying a planet. The game includes visual effects and monetary rewards.
- BEHAVIORAL
-
low incentive
Subjects are required to use their arms in order to control a virtual "hand" on a computer screen to prevent objects from reaching the bottom. The game does not include visual effects or monetary rewards.
Sponsors & Collaborators
-
University of Zurich
collaborator OTHER -
Cereneo AG
lead INDUSTRY
Principal Investigators
-
Andreas Luft, Prof. · University of Zurich, University Hospital Zurich
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2015-01-27
- Primary Completion
- 2019-10-28
- Completion
- 2019-10-28
Countries
- Switzerland
Study Locations
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