Individualized Vestibular Rehabilitation for Elderly With Self-Management and Gaming Elements
NCT05436067 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 40
Last updated 2025-04-24
Summary
The aim of this study is to test whether when using the Vestibular Rehabilitation App older patients perform rehabilitation in a similar manner as when directly instructed by a clinician. A secondary goal is to evaluate usability and enjoyment of the app.
Conditions
- Vestibular Disorder
- Balance; Distorted
- Vestibular Diseases
Interventions
- DEVICE
-
Vestibular rehabilitation app
Delivery of vestibular rehabilitation through an app on a tablet or other portable device. The app takes patients through their rehabilitation session that has been prescribed by a clinician. Exercises are presented in the forms of games that are controlled by head or torso motion via a motion sensor that is placed on that body part. Data on the motion of the patient are calculated from sensor data and sent over the cloud for the clinician to access remotely.
- OTHER
-
Traditional Physical Therapy
Delivery of vestibular rehabilitation through traditional physical therapy.
Sponsors & Collaborators
-
National Institute on Deafness and Other Communication Disorders (NIDCD)
collaborator NIH -
University of Kansas Medical Center
collaborator OTHER -
CFD Research Corporation
lead INDUSTRY
Principal Investigators
-
Paulien Roos, PhD · CFD Research Corporation
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 60 Years
- Max Age
- 75 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2022-05-23
- Primary Completion
- 2023-01-13
- Completion
- 2023-01-13
Countries
- United States
Study Locations
More Related Trials
-
The Effect of Vestibulo-ocular Reflex Improving Exercise on Gait and Balance Among Post Stroke Sub Acute Patients
NCT04154969 ·Status: UNKNOWN ·Phase: NA
-
Feasibility of Video Gaming Technology for Arm Recovery Early Post-stroke
NCT06691880 ·Status: COMPLETED ·Phase: NA
-
Vestibular Rehabilitation Verses Virtual Reality on Dizziness, Balance and Gait in Subacute Stroke
NCT04771169 ·Status: COMPLETED ·Phase: NA
-
Exergames in In-patient Rehabilitation
NCT04872153 ·Status: COMPLETED ·Phase: NA
-
Telerehabilitation in the Home Versus Therapy In-Clinic for Patients With Stroke
NCT02360488 ·Status: COMPLETED ·Phase: PHASE1
-
Immediate Effect of Postural Muscle's Vibrations on Gait in Chronic Vascular Hemiplegia
NCT02096367 ·Status: COMPLETED ·Phase: NA
-
Mobility Rehab, a Therapist-assisted System for Gait Rehabilitation
NCT03869879 ·Status: UNKNOWN ·Phase: NA
-
Effectiveness of a Program Using Video Games Associated With Conventional Physiotherapy in Physical Functioning in Frail Elderly Compared to Conventional Physiotherapy
NCT02333214 ·Status: UNKNOWN ·Phase: NA
-
Innovative Technologies in Restoring Gait and Balance Funtions in Ischemic Stroke Patients at the Inpatient Stage
NCT05423626 ·Status: UNKNOWN ·Phase: NA
-
Xbox Kinect Virtual Reality and Motor Imagery on Lower Limb Function in Chronic Stroke Patients
NCT05411653 ·Status: COMPLETED ·Phase: NA
-
Effects of Training in a Virtual Environment in Chronic Stroke Patients
NCT01886183 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality-Integrated Propulsion Feedback for Stroke Rehab
NCT07087743 ·Status: RECRUITING ·Phase: NA
-
Home-based Balance Training Using Wii Fit After Stroke: A Feasibility Study
NCT02251470 ·Status: COMPLETED ·Phase: PHASE1/PHASE2
-
Assessment and Treat Neglect Patients With a VR Application
NCT06999473 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Are Serious Games Promoting Mobility an Attractive Alternative to Conventional Self-training for Elderly People?
NCT02077049 ·Status: COMPLETED ·Phase: NA
-
Visual Feedback Balance Training System Combined with RFE in Stroke
NCT06477445 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Rapid Movement Therapy for Stroke Rehabilitation
NCT03183635 ·Status: COMPLETED ·Phase: NA
-
Alternative Therapies for Improving Motor Impairment, Fall-risk and Overall Physical Function
NCT03758846 ·Status: COMPLETED ·Phase: NA
-
Rehabilitation Effects on Balance With Kinect for Xbox Virtual Reality Games
NCT02735265 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of a Wearable Device-based Assisted Post-stroke Rehabilitation System
NCT04997408 ·Status: COMPLETED ·Phase: NA
-
Combined Effects of Virtual Reality and Motor Imagery Techniques With Routine Physical Therapy in Post Stroke Patients
NCT06308341 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of Virtual Reality Gaming Therapy Versus CI Therapy for Upper Extremity Rehabilitation
NCT02631850 ·Status: COMPLETED ·Phase: NA
-
Enhancement of Residual Limb Proprioception and Rehabilitation Training Methods With a Vibrotactile Device.
NCT02026570 ·Status: UNKNOWN ·Phase: NA
-
Effects of Cognitive-Motor Exergame Using Dividat Senso on Physical and Cognitive Function in Stroke Patients
NCT06806384 ·Status: COMPLETED ·Phase: NA
-
Nintendo Wii® and Physical Therapy in Stroke Patients (NW-SP)
NCT04144556 ·Status: COMPLETED ·Phase: NA