Effectiveness of Commercial Video Games in Subacute Stroke Rehabilitation
NCT03528395 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 48
Last updated 2019-03-25
Summary
Stroke creats dependancy of patients due to various associated impairments. The use of low-cost technologies for neurological rehabilitation may be beneficial for the treatment of these patients.
Conditions
Interventions
- OTHER
-
Semi-immersive virtual reality
Each participant will receive 24 additional sessions of semiinmersive virtual Reality therapy sessions on Monday, Wednesday and Friday, after realizing the conventional therapy sessions. The duration of each VR session will be gradually increased in time-intensity (5 minutes during the first week to 20 minutes during the last week) and motor requirements.
- OTHER
-
Conventional Rehabilitation
Conventional rehabilitation consisting of five weekly sessions of Physical therapy and Occupational Therapy, based on a task-oriented approach, lasting 45 minutes each.
Sponsors & Collaborators
-
Universidad Rey Juan Carlos
collaborator OTHER -
Hospital La Fuenfría
lead OTHER
Principal Investigators
-
MªJosé Cano Mañas, PhD program · Hospital La Fuenfría
-
Roberto Cano de la Cuerda, PhD · Universidad Rey Juan Carlos
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 80 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2017-05-20
- Primary Completion
- 2018-11-20
- Completion
- 2019-03-07
Countries
- Spain
Study Locations
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