Effectiveness of Commercial Video Games in Subacute Stroke Rehabilitation

NCT03528395 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 48

Last updated 2019-03-25

No results posted yet for this study

Summary

Stroke creats dependancy of patients due to various associated impairments. The use of low-cost technologies for neurological rehabilitation may be beneficial for the treatment of these patients.

Conditions

Interventions

OTHER

Semi-immersive virtual reality

Each participant will receive 24 additional sessions of semiinmersive virtual Reality therapy sessions on Monday, Wednesday and Friday, after realizing the conventional therapy sessions. The duration of each VR session will be gradually increased in time-intensity (5 minutes during the first week to 20 minutes during the last week) and motor requirements.

OTHER

Conventional Rehabilitation

Conventional rehabilitation consisting of five weekly sessions of Physical therapy and Occupational Therapy, based on a task-oriented approach, lasting 45 minutes each.

Sponsors & Collaborators

  • Universidad Rey Juan Carlos

    collaborator OTHER
  • Hospital La Fuenfría

    lead OTHER

Principal Investigators

  • MªJosé Cano Mañas, PhD program · Hospital La Fuenfría

  • Roberto Cano de la Cuerda, PhD · Universidad Rey Juan Carlos

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
18 Years
Max Age
80 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2017-05-20
Primary Completion
2018-11-20
Completion
2019-03-07

Countries

  • Spain

Study Locations

More Related Trials

Entities

Diseases

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT03528395 on ClinicalTrials.gov