Upper Arm Reahabilitation After Stroke and Video Game
NCT01554449 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 62
Last updated 2018-05-15
Summary
The purpose of this study is to assess the efficiency of occupational therapy enhanced by "dedicated adaptative video games" in rehabilitation of the upper arm of stroke patients in the acute phase after their cerebro-vascular accident. Our hypothesis is that occupational therapy enhanced by dedicated adaptative video games is more efficient in improving motor recovery of the upper arm than conventional occupational therapy alone.
Conditions
- Stroke
- Cerebro-vascular Accident
- Upper Arm Disability
- Reaching
- Grasping
Interventions
- PROCEDURE
-
serious game reeducation
It's a daily session (45 minutes) of reeducation by serious game (kinect) compared to a daily session (45 minutes) of conventional reeducation
- PROCEDURE
-
functional MRI
the functional MRI (siemens) will be done on 25 stroke patients and 12 healthy volunteers at baseline and at 6 weeks.
Sponsors & Collaborators
-
University Hospital, Montpellier
lead OTHER
Principal Investigators
-
Laffont Isabelle, MD, PhD · CHRU de Montpellier
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2011-09-12
- Primary Completion
- 2016-03-22
- Completion
- 2016-07-12
Countries
- France
Study Locations
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