Comparison Between Custom and Non-custom Serious Games Poststroke
NCT06463730 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 27
Last updated 2024-10-15
Summary
Serious games for rehabilitation are delivered through systems that are either customised or non-customised. Custom serious games allow for control of feedback, setting of game speed and difficulty, while non-custom games are less adaptable but provide attractive graphics and sounds. The study compared the activity intensity and user experience of persons after stroke while playing custom and non-custom virtual reality balance games that were both game- and self-paced.
Conditions
Interventions
- BEHAVIORAL
-
Serious games
Custom games played using the Equio system, non-custom Wii Fit games played using the Nintendo Wii Balance Board
Sponsors & Collaborators
-
University Rehabilitation Institute, Republic of Slovenia
lead OTHER
Principal Investigators
-
Urška Puh, PT, PhD · University Rehabilitation Institute, Republic of Slovenia
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- CROSSOVER
Eligibility
- Min Age
- 18 Years
- Max Age
- 70 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-04-19
- Primary Completion
- 2024-07-30
- Completion
- 2024-07-30
Countries
- Slovenia
Study Locations
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