Exergames Balance Program in Neurorehabilitation
NCT03993275 · Status: COMPLETED · Type: OBSERVATIONAL · Enrollment: 84
Last updated 2020-05-13
Summary
Exergames are games that require physical movements and are used with a therapeutic purpose, e.g. to improve strength, balance or flexibility. Exergames rely on technologies that track body movements and reaction, to perform exercises in a persuasive environment. Exergames are increasingly used in rehabilitation to improve motor function and independence of patients. Exergames are increasingly used for self-regulated exercise. However, usability of the MMGO is reduced by the fact that 1) therapists are needed to choose exercises and 2) adapt the exercise program depending on patients' ability level, and 3) patients' motivation reduces after about 5 sessions if exercises are not adapted and variation of exercises is low.
The planned study aims to overcome the given limitations and thus improve usability. Using routine data of patients exercising with MMGO and clinical outcome measures this study will investigate the relationship between scores on the MMGO and on clinical outcome measures and how these scores change over time. In addition, the study will determine the relative difficulty levels of each exercise and its difficulty level in relation to participants' balance ability.
Conditions
- Stroke
- Multiple Sclerosis
- Balance Disorders
Interventions
- DEVICE
-
MindMotion GO
Patients will train trunk control and balance using the MindMotion GO device 2-3 times a week. They will perform exergames in sitting or standing, according to their balance level.
Sponsors & Collaborators
-
Mindmaze SA
collaborator INDUSTRY -
KU Leuven
collaborator OTHER -
Klinik Valens
lead OTHER
Principal Investigators
-
Jan Kool · Kliniken Valens
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2018-10-10
- Primary Completion
- 2020-01-15
- Completion
- 2020-01-15
- FDA Device
- Yes
Countries
- Switzerland
Study Locations
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