Improving Patient Motivation and Participation in Rehabilitation Program Through Social Games

NCT03482414 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 35

Last updated 2018-03-29

No results posted yet for this study

Summary

This 12-week randomized controlled trial involves two intervention groups (i.e., single-player game group, competition game group) and one control group (i.e., conventional checkerboard group). The main objective of this study is to examine the effects of game-based training on patient motivation, exercise duration, and functional outcomes in comparison with the control group.

Conditions

Interventions

OTHER

traditional wooden checkerboard

upper limb training with traditional wooden checkerboard

OTHER

gaming board with single-player games

upper limb training with a LED-based interactive gaming board equipped with single-player games

OTHER

gaming board with two-player games

upper limb training with two LED-based interactive gaming boards equipped with two-player competitive games

Sponsors & Collaborators

Principal Investigators

  • Pan Wang · National University of Singapore

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
65 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2017-08-07
Primary Completion
2017-10-30
Completion
2017-10-30

Countries

  • Singapore

Study Locations

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Entities

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT03482414 on ClinicalTrials.gov