The Effects of Board Game in Learning Medication Knowledge Among Nursing Students
NCT04236024 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 69
Last updated 2021-03-03
Summary
Background: Maintaining patient safety is one of the primary tasks of a professional nurse. Correct identification of medicine, understanding of pharmacological mechanisms and side effects are the basic academic knowledge that each nurse must possess. Therefore, it is an important duty for nursing teachers to teach students the knowledge of drugs and use them correctly in clinical practice. In this way, the safety of patients can be guaranteed and the quality of care can be improved. Board games have been used for study in different subjects, and they all have visible effects. Their competitive and entertaining qualities make learning more interesting and allow students to learn in a pleasant atmosphere. Therefore, the purpose of this study is to examine the effectiveness of using board games to teach medication knowledge to nursing students.
Methodology: This is a randomized controlled trial study. Convenience sampling will be applied in one university in Northern Taiwan.It is expected that 60-100 participants will be recruited and randomly assigned to the experimental group and comparison group by computer. The experimental group will use board game to learn medication, while the comparison group will be taught in a traditional way. The questionnaires will be conducted before the intervention, after the intervention, and one month later. The time for completing questionnaire is about 5\~15 minutes. The questionnaires include demographic information, medication knowledge questionnaire, and learning satisfaction questionnaire. This study will use SPSS 22.0 software for data analysis, including frequency, percentage, mean, standard deviation, t-test, chi-square, and generalized estimation equation (GEE).
Expected results: This study will be able to understand the effects of board games in learning medication among nursing students.
Conditions
- Knowledge
Interventions
- OTHER
-
Board game
The students in the experimental group will play board game to learn medication about 30-60 minutes.
- OTHER
-
Traditional lecture
The students in the comparison group will receive medication lecture using PPT slides about 30-60 minutes.
Sponsors & Collaborators
-
Taipei Medical University
lead OTHER
Principal Investigators
-
Yeu-Hui Chuang, PhD · Taipei Medical University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2020-09-29
- Primary Completion
- 2020-12-29
- Completion
- 2021-02-28
Countries
- Taiwan
Study Locations
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