Digital Tools for Learning Diabetes: Combination of Animation and Gamification
NCT05015738 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 70
Last updated 2021-08-20
Summary
COVID-19, a global epidemic that affects the world, has created significant changes in many areas, especially in the health system. One of the most affected areas is nursing education. The content of nursing education focuses on cognitive, psychomotor and affective areas. In order for nursing education to be successful, important initiatives should be provided in the education of these areas. However, difficulties were encountered in the distance education process.
This study was conducted to evaluate the delivery of diabetes education in nursing with animation and gamification.
Conditions
- Diabetes
- Educational Problems
Interventions
- OTHER
-
Traditional education
Diabetes education will be given by the trainer for 10 weeks, 2 hours of presentation.
- DEVICE
-
Diabetes Education supported by digital tools
Diabetes education will be given for 10 weeks with 2-minute animations. At the end of the course, learners' knowledge was measured with a knowledge test using the Kahoot app.
Sponsors & Collaborators
-
Saglik Bilimleri Universitesi
lead OTHER
Principal Investigators
-
Ayşe Kabuk, Dr · Saglik Bilimleri Universitesi
Study Design
- Allocation
- RANDOMIZED
- Purpose
- HEALTH_SERVICES_RESEARCH
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2020-10-01
- Primary Completion
- 2020-11-27
- Completion
- 2020-11-30
Countries
- Turkey (Türkiye)
Study Locations
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