Effects of Modern Board Games on Well Being in Older Adults
NCT06306365 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 35
Last updated 2024-10-04
Summary
The aim of the study is to assess the effects of an intervention using modern board game-based learning in a sample of older individuals. The evaluation will focus on determining if there is a change in executive functions, social participation, and participants' perception of well-being.
Conditions
- Executive Functions
Interventions
- BEHAVIORAL
-
Modern board game-based learning
Modern board game-based learning involves using contemporary board games as educational tools. It emphasizes active participation, critical thinking, and social interaction among participants. By integrating strategic thinking and problem-solving within a game context, this approach aims to enhance learning experiences in an engaging and enjoyable manner. In this study, board games have been selected to target and engage executive functions.
Sponsors & Collaborators
-
Centro Doctor Villacián, Valladolid, Spain
collaborator UNKNOWN -
European University Miguel de Cervantes
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 65 Years
- Max Age
- 120 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2024-02-07
- Primary Completion
- 2024-06-28
- Completion
- 2024-06-28
Countries
- Spain
Study Locations
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