Conectar Jugando: Board Games in Elementary Classrooms (6-12 Years Old) to Improve Executive Functions
NCT05143294 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 1200
Last updated 2021-12-03
Summary
Executive functions are cognitive processes that have been frequently related to adequate academic performance in the scientific literature. Current research aimed at training executive functions has found promising results using the modern board game as a cognitive tool in children. Considering the growing interest of teachers in this playful and possibly educational and cognitive resource, a game program for cognitive purposes has been designed to be used in primary classrooms. The main objective of the present study is to test the efficacy of a cognitive training program in the classroom based on modern board games in primary school students from ordinary schools (6 to 12 years old). For this, there will be an experimental group that will carry out the game program "Conectar Jugando" in the classroom implemented by the teachers of the participating centers, and a control group that will be on standby and will be compensated by carrying out the game program at the finalize the post-intervention evaluation. The classes of each school stage will be randomly assigned to an experimental group and a passive control group in each of the participating schools.
Conditions
- Cognitive Change
- Child Development
Interventions
- BEHAVIORAL
-
Conectar Jugando Classroom Program
Modern Board Games Intervention in Elementary Classrooms
Sponsors & Collaborators
-
Atención, Familia, Infancia, Mayores (AFIM21)
collaborator UNKNOWN -
Mercurio Distribuciones
collaborator UNKNOWN -
Brain In Game scientific-technical service
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 5 Years
- Max Age
- 13 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2021-09-30
- Primary Completion
- 2022-04-30
- Completion
- 2022-04-30
Countries
- Spain
Study Locations
More Related Trials
-
The Effect of Solving Jigsaw Puzzles on Visuospatial Cognition in Older Adults: Jigsaw Puzzles As Cognitive Enrichment
NCT02667314 ·Status: COMPLETED ·Phase: NA
-
GAMES Intervention in MCI (Mild Cognitive Impairment)
NCT07296133 ·Status: RECRUITING ·Phase: NA
-
Multi-domain Versus Uni-Domain Training on Executive Control and Memory Functions of Older Adults
NCT03823183 ·Status: UNKNOWN ·Phase: NA
-
Effect of Tablet-Based Games on Executive Functions in Older Adults With Mild Cognitive Impairment
NCT05468424 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Brain Games to Improve Executive Function in São Paulo, Brazil
NCT03491488 ·Status: UNKNOWN ·Phase: NA
-
Impact of a Cognitive Intervention Enriched With Leisure Activities in Persons With Subjective Cognitive Decline
NCT03271190 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Cognitive Engagement and Aging Mind
NCT05924490 ·Status: COMPLETED ·Phase: NA
-
Efficacy of the MovinCog Intervention in Children
NCT03255499 ·Status: UNKNOWN ·Phase: NA
-
Exergaming Improves Executive Functions in Patients With Metabolic Syndrome
NCT04015583 ·Status: COMPLETED ·Phase: NA
-
Efficacy of Computer-Based Cognitive Game Training for Healthy Elderly
NCT03940079 ·Status: COMPLETED ·Phase: NA
-
Testing the Efficacy of REThink Main Game-based ER Strategies on the Stress Reactivity
NCT05257642 ·Status: COMPLETED ·Phase: NA
-
Long-term Tablet-computer Based Casual Puzzle Video Game Intervention in Healthy Older and Cognitively Impaired Persons
NCT03139799 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of Technology-based Interventions for the Improvement of Cognitive Processes in ADHD.
NCT06477575 ·Status: COMPLETED ·Phase: NA
-
Effects of Exergaming Session Frequency on Work Performance, Cognition, and Mobility in Adults Age 55 to 65
NCT03743363 ·Status: COMPLETED ·Phase: NA
-
Effects of a Computerized Cognitive Stimulation Intervention Adapted to the Level of Cognitive Reserve
NCT06279325 ·Status: RECRUITING ·Phase: NA
-
Brain Training Tools With Physical Practice on Motor Learning
NCT04129307 ·Status: UNKNOWN ·Phase: NA
-
Evaluating the Impact of a Functional and Cognitive Strategy in Patients With Long Covid-19
NCT06871293 ·Status: RECRUITING ·Phase: NA
-
Boosting Executive Function With Real-class Exercise
NCT07231536 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Attention and Memory Training With Video Games in Old Age
NCT02796508 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of a Novel Exergame-Based Training Concept for Older Adults With Mild Neurocognitive Disorder
NCT05387057 ·Status: COMPLETED ·Phase: NA
-
Computerized Cognitive Training for the Elderly
NCT02632604 ·Status: UNKNOWN ·Phase: NA
-
The Cognitive Functioning of Young Athletes Including Bioelectrical Brain Function
NCT04753047 ·Status: COMPLETED
-
Effects of a Computerised Cognitive Stimulation Versus Stimulating Leisure Activities
NCT06058611 ·Status: RECRUITING ·Phase: NA
-
Social-cognitive Functioning: Validation of a New Neuropsychological Test
NCT05558709 ·Status: RECRUITING ·Phase: NA
-
Efficacy of the E-motional Training Program for Improving Social Cognition in People With Dual Pathology in a Clinical and Prison Environment
NCT06514937 ·Status: NOT_YET_RECRUITING ·Phase: NA