Tablet-based Interactive Games in Elderly With Cognitive Impairment and Persons With Intellectual Disability
NCT05822596 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 68
Last updated 2023-11-29
Summary
The study has 10 research questions regarding the cognitive training program and tablet-based interactive games:
Primary study questions:
1. Can the participation of 12-week cognitive training program using tablet-based interactive games maintain cognitive functioning?
Secondary study questions:
2. Can the participation of 12-week cognitive training program using tablet-based interactive games improve the scores of 6 supplier-developed cognitive domains (including executive function, memory, eye-hand coordination, attention, visual-spatial ability, language)?
3. Can the participation of 12-week cognitive training program using tablet-based interactive games improve the reaction time of the participants?
4. What is the attendance rate in the cognitive training program, and for how long do the participants play the tablet-based interactive games?
5. What is the usability and acceptability of the tablet-based interactive games?
Auxiliary study questions:
6. Can the participation of 12-week cognitive training program using tablet-based interactive games reduce neuropsychiatric symptoms?
7. Can the participation of 12-week cognitive training program using tablet-based interactive games improve upper-body flexibility?
8. What are the physical side effects of using digital devices in the 12-week cognitive training program?
9. What are the perceived benefits and feasibility of the cognitive training program and tablet-based interactive games?
10. Can the participation of 12-week cognitive training program using tablet-based interactive games improve activities of daily living of persons with intellectual disability?
Conditions
- Technology
- Cognitive Impairments
- Intellectual Disability
Interventions
- DEVICE
-
Tablet-based interactive games experimental group intervention
The program consists of 24 facilitated sessions and, depending on the capability of the participants, the availability of mobile devices and the service setting, 0 - 84 non-facilitated sessions. In 30-minute facilitated session, a program facilitator will lead 1-8 participants in playing the tablet-based interactive games and helpers (e.g., health workers, program workers, and volunteers) will assist the program facilitator in running the sessions. The games may be played individually or together with other participants. In non-facilitated sessions, the participants can play cognitive games depending on the capability of themselves and at their own pace for 10 - 30 minutes
Sponsors & Collaborators
-
Haven of Hope Hospital
collaborator OTHER -
The Social Innovation and Entrepreneurship Development Fund, Hong Kong
collaborator OTHER -
The University of Hong Kong
lead OTHER
Principal Investigators
-
Yee Tak Cheung, PhD · The University of Hong Kong
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2023-06-12
- Primary Completion
- 2023-11-08
- Completion
- 2023-11-10
Countries
- Hong Kong
Study Locations
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