Tablet-based Interactive Games in Elderly With Cognitive Impairment and Persons With Intellectual Disability

NCT05822596 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 68

Last updated 2023-11-29

No results posted yet for this study

Summary

The study has 10 research questions regarding the cognitive training program and tablet-based interactive games:

Primary study questions:

1. Can the participation of 12-week cognitive training program using tablet-based interactive games maintain cognitive functioning?

Secondary study questions:
2. Can the participation of 12-week cognitive training program using tablet-based interactive games improve the scores of 6 supplier-developed cognitive domains (including executive function, memory, eye-hand coordination, attention, visual-spatial ability, language)?
3. Can the participation of 12-week cognitive training program using tablet-based interactive games improve the reaction time of the participants?
4. What is the attendance rate in the cognitive training program, and for how long do the participants play the tablet-based interactive games?
5. What is the usability and acceptability of the tablet-based interactive games?

Auxiliary study questions:
6. Can the participation of 12-week cognitive training program using tablet-based interactive games reduce neuropsychiatric symptoms?
7. Can the participation of 12-week cognitive training program using tablet-based interactive games improve upper-body flexibility?
8. What are the physical side effects of using digital devices in the 12-week cognitive training program?
9. What are the perceived benefits and feasibility of the cognitive training program and tablet-based interactive games?
10. Can the participation of 12-week cognitive training program using tablet-based interactive games improve activities of daily living of persons with intellectual disability?

Conditions

  • Technology
  • Cognitive Impairments
  • Intellectual Disability

Interventions

DEVICE

Tablet-based interactive games experimental group intervention

The program consists of 24 facilitated sessions and, depending on the capability of the participants, the availability of mobile devices and the service setting, 0 - 84 non-facilitated sessions. In 30-minute facilitated session, a program facilitator will lead 1-8 participants in playing the tablet-based interactive games and helpers (e.g., health workers, program workers, and volunteers) will assist the program facilitator in running the sessions. The games may be played individually or together with other participants. In non-facilitated sessions, the participants can play cognitive games depending on the capability of themselves and at their own pace for 10 - 30 minutes

Sponsors & Collaborators

  • Haven of Hope Hospital

    collaborator OTHER
  • The Social Innovation and Entrepreneurship Development Fund, Hong Kong

    collaborator OTHER
  • The University of Hong Kong

    lead OTHER

Principal Investigators

  • Yee Tak Cheung, PhD · The University of Hong Kong

Study Design

Allocation
RANDOMIZED
Purpose
SUPPORTIVE_CARE
Masking
SINGLE
Model
PARALLEL

Eligibility

Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2023-06-12
Primary Completion
2023-11-08
Completion
2023-11-10

Countries

  • Hong Kong

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT05822596 on ClinicalTrials.gov