Telerehabilitation Through Serious Games in Virtual Reality in a Stroke Population (AutoRReVi)
NCT04694833 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 400
Last updated 2022-06-15
Summary
After a stroke, individuals present with motor and/or cognitive impairments. These impairments limit activity, restrict participation and affect quality of life. Therefore, rehabilitation programs are provided from the earliest days. However, an important proportion of patients do not achieve the recommended amount of rehabilitation therapy (even in institutional systems). In fact, patients do not always have access to healthcare systems. Moreover, hospital resources and healthcare systems are often limited (especially in poor countries) which has led to the development of new cost-effective rehabilitation methods such as self-rehabilitation and tele-rehabilitation.
This study aims :
1. to develop and validate relevant self-assessments tools in virtual reality
2. to propose auto-adaptative virtual reality-based therapies based on the link between motor and cognitive functions.
Conditions
- Stroke
- Hemiparesis
- Cognitive Impairment
- Healthy Subjects
Interventions
- BEHAVIORAL
-
Motor and cognitive virtual reality-based assessments
Motor and cognitive testing in virtual reality
- BEHAVIORAL
-
Motor and cognitive virtual reality-based serious games
Serious games implemented in virtual reality to rehabilitate motor and cognitive impairments.
Sponsors & Collaborators
-
Cliniques universitaires Saint-Luc- Université Catholique de Louvain
collaborator OTHER -
Université Catholique de Louvain
lead OTHER
Principal Investigators
-
Thierry Lejeune, MD, PhD · Cliniques universitaires Saint-Luc - UCLouvain
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2020-10-23
- Primary Completion
- 2022-08-30
- Completion
- 2022-10-15
Countries
- Belgium
Study Locations
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