Virtual Reality, Mood, and Sedentary Behaviour After Stroke
NCT04011202 · Status: TERMINATED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 28
Last updated 2022-12-05
Summary
The purpose of this study is to: 1) evaluate the feasibility (e.g. recruitment and retention, administrative and participant burden) of a VR program to improve mood and sedentary behaviour in inpatient stroke survivors; and 2) develop an understanding of the effects of VR on mood and sedentary behaviours among inpatient stroke survivors.
Conditions
- Stroke
- Stroke, Ischemic
- Stroke Hemorrhagic
- Stroke, Lacunar
Interventions
- BEHAVIORAL
-
Virtual reality gaming program (VR-gaming program)
Participants in the VR-gaming program will receive three 20-30 minutes sessions of VR-gaming per week for the duration of their inpatient stay. Participants will select VR games/program in categories of: Relaxation; Leisure sport and activities; or Action/adventure. The VR-gaming program will be implemented one-on-one, face-to-face by a clinician using the commercially-available Oculus Go system.
Sponsors & Collaborators
-
University of British Columbia
lead OTHER
Principal Investigators
-
Brodie Sakakibara · University of British Columbia
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 19 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2019-08-21
- Primary Completion
- 2022-04-30
- Completion
- 2022-04-30
Countries
- Canada
Study Locations
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