Home-based Virtual Reality Training After Stroke
NCT03261713 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 20
Last updated 2019-07-24
Summary
Virtual reality (VR) training (VRT) uses computer software to track a user's movements and allow them to interact with a game presented on a TV. It is fun and engaging and may encourage the user to do more exercise. VRT is increasingly being used for rehabilitation after stroke. Patients often require ongoing therapy post-discharge from inpatient rehabilitation. Outpatient therapy may be unavailable due to waiting lists, transportation issues, distance etc.; therefore, home-based VRT may be the answer. Our objectives are to determine: 1) the feasibility of home-based VRT for stroke patients after discharge from hospital-based rehabilitation, and 2) the feasibility of a battery of outcome measures. Forty stroke rehabilitation patients will be recruited over 18 months and randomize them to experimental or control groups. VRT participants will be introduced to VRT at the hospital and a VRT system will be set up in their homes shortly after discharge. Control participants will be provided with games and apps on an iPad focusing on cognition and fine motor skills. Participants will be instructed to perform 30 minutes of VRT 5 days a week for 6 weeks. Training will be monitored remotely. Both groups will receive weekly phone calls to review their home activity and answer questions. Measurements will be made of standing balance and general function before and after training, and feasibility (compliance, enjoyment, safety).
Conditions
Interventions
- DEVICE
-
Virtual reality
Virtual reality training is provided using Jintronix Rehabilitation software. A Kinect camera captures the movements of the participant using infrared technology and allows them to control an avatar, which interacts with an activity. Several games and activities are available to train standing balance (ex. slalom skiing), reaching (ex. planting seeds/harvesting tomatoes), stepping (ex. whack-a-mole), gentle strengthening (ex. knee extensions) and aerobic exercises (ex. marching on the spot). Game and activity difficulty can be increased by requiring more repetitions, or greater speed, distance and/or accuracy. Specific games and activities, and their parameters are customized for each participant. The exercise plan is performed 5 times a week for 6 weeks for 30 minutes at each session.
- DEVICE
-
Control
Participants in the control group are provided with an iPad which contains a selection of apps suited for memory (ex. memory card game), cognition (Sudoku, cross-word), visual tracking (word search) and fine motor skills (ex. writing, whack-a-mole). Participants are instructed to perform their exercise plan 5 times a week for 6 weeks for 30 minutes at each session.
Sponsors & Collaborators
-
Bruyere Academic Medical Organization
collaborator UNKNOWN -
Bruyère Health Research Institute.
lead OTHER
Principal Investigators
-
Hillel Finestone, MD · Bruyere Continuing Care
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2017-08-16
- Primary Completion
- 2018-11-28
- Completion
- 2018-11-28
Countries
- Canada
Study Locations
More Related Trials
-
Effects of Virtual Reality Training for Stroke Patients
NCT05178758 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality Based Rehabilitation After Ischemic Stroke
NCT06401564 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality in Stroke Rehabilitation
NCT04080791 ·Status: WITHDRAWN ·Phase: NA
-
Virtual Reality-Enhanced Rehabilitation for Upper Limb Recovery in Acute Post-Stroke Patients
NCT07254676 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of Virtual Reality Training on Unilateral Spatial Neglect After Stroke
NCT04714645 ·Status: UNKNOWN ·Phase: NA
-
Efficacy of Virtual Reality Exercises in STroke Rehabilitation: A Multicentre Study (EVREST Multicentre)
NCT01406912 ·Status: COMPLETED ·Phase: NA
-
Using Immersive Virtual Reality for the Upper Limb Rehabilitation of Post-stroke Subjects
NCT06892886 ·Status: RECRUITING ·Phase: NA
-
In Home VR Therapy
NCT03062345 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality, Mood, and Sedentary Behaviour After Stroke
NCT04011202 ·Status: TERMINATED ·Phase: NA
-
Immersive Virtual Reality Based Training for Rehabilitation of Subacute Stroke
NCT03086889 ·Status: TERMINATED ·Phase: NA
-
Use of Virtual Reality and Video Games in the Physiotherapy Treatment of Stroke Patients
NCT05278403 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Training for Upper Extremity After Stroke
NCT02079103 ·Status: COMPLETED ·Phase: PHASE2
-
Virtual Reality Training Program for Ambulatory Patients With Chronic Gait Deficits After Stroke
NCT00600379 ·Status: COMPLETED ·Phase: PHASE2
-
Effectiveness of Virtual Reality Exercises in STroke Rehabilitation (EVREST)
NCT00692523 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality for Post-Stroke Gait Rehabilitation
NCT07201974 ·Status: RECRUITING ·Phase: NA
-
The Effect of Virtual Reality Treadmill-Based Gait Training on Gait and Balance Ability in Chronic Stroke Patients
NCT06557681 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Efficacy of Virtual Reality in Upper Extremity Rehabilitation for Stroke Patients
NCT06143176 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Telerehabilitation Through Serious Games in Virtual Reality in a Stroke Population (AutoRReVi)
NCT04694833 ·Status: UNKNOWN ·Phase: NA
-
Analysis of the Effectiveness of Visual Training in Stroke Rehabilitation
NCT06582303 ·Status: COMPLETED ·Phase: NA
-
Evaluation of the Benefit of the H'Ability Home Device Used in Supervised Self-rehabilitation at Home on the Autonomy of Post-stroke Patients
NCT07202520 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Virtual Reality and Field Training to Enhance Community Walking After Stroke
NCT04559373 ·Status: RECRUITING ·Phase: NA
-
Neurorehabilitation Using a Virtual Reality-based Mirror Therapy
NCT03329417 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Rehabilitation Protocol for Sensory-motor Rehabilitation After a Stoke
NCT06164054 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Dual-task Training Using Virtual Reality
NCT03577353 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Rehabilitation in Patients With Acquired Brain Injury
NCT03402360 ·Status: UNKNOWN ·Phase: NA