Neurodevelopmental Assessment of Children in Uganda and Malawi Using a Software Package
NCT03878147 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 599
Last updated 2025-04-20
Summary
The investigators will use Brain Power Games as a neurocognitive "stress test" or medical "challenge" test, in order to evaluate or improve brain/behavior functional integrity in HIV-affected children. This dual use of BPG is a key innovative feature. Each of the 5 core BPG games lasts 10 minutes and trains fine motor, monitoring/attention, visual/auditory working memory, spatial navigational learning.
The investigator's central hypothesis is that the BPG performance gains will be improved compared to waitlist control for children in Uganda and Malawi.
Conditions
- BPG Intervention
- Control
Interventions
- BEHAVIORAL
-
Cognitive Games Training
Brain Powered Games (BPG) uses games for neurocognitive assessment and training, using images and sounds more familiar to African children. As a computerized cognitive rehabilitation training (CCRT) program designed for Sub-Saharan African school-age children, it can help children infected affected directly or indirectly by HIV. BPG consists of 5 core games evaluating different cognitive abilities (learning, memory, language, attention). Each game includes a visual tutorial, several adjustable settings on the administrative side (Admin), and records game play data for research purposes. Village Builder (VB) is a pro-social reasoning/planning world building strategy type game intended to evaluate frontal lobe executive functions in a culture-friendly and enjoyable game manner. It consists of many of the village artistic components as used in BPG but orchestrated into a village setting where children must gather resources and protect them in order to expand the capacity of the village.
Sponsors & Collaborators
- collaborator OTHER
- collaborator OTHER
-
MU-JHU CARE
collaborator OTHER -
Kamuzu University of Health Sciences
collaborator OTHER -
Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)
collaborator NIH - lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- DIAGNOSTIC
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 5 Years
- Max Age
- 12 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2020-03-30
- Primary Completion
- 2024-02-29
- Completion
- 2024-12-23
Countries
- Malawi
- Uganda
Study Locations
More Related Trials
-
Cognitive Training for the Remediation of Functional Brain Health in HIV
NCT02571504 ·Status: COMPLETED ·Phase: NA
-
Acute Effect of Motor-Cognitive Training
NCT06017154 ·Status: COMPLETED ·Phase: NA
-
Efficacy of Cognitive and Physical Trainings in Pediatric Cancer Survivors
NCT02749877 ·Status: COMPLETED ·Phase: NA
-
PC-Based Cognitive Rehabilitation for Traumatic Brain Injury (TBI)
NCT00927576 ·Status: COMPLETED
-
Effect of Computerized Cognitive Training in Persons With MS
NCT05345288 ·Status: COMPLETED ·Phase: NA
-
Utilizing Gaming Mechanics to Optimize Telerehabilitation Adherence in Persons With Stroke
NCT03985761 ·Status: COMPLETED ·Phase: NA
-
Cognitive Training With and Without tDCS to Improve Cognition in HIV
NCT02647645 ·Status: TERMINATED ·Phase: NA
-
A Single-case Design to Investigate a Compensatory Strategy Game Supporting Goal Management Training
NCT05737238 ·Status: UNKNOWN ·Phase: NA
-
Computerized Cognition Testing and Cognitive Motor Interference in MS
NCT02318576 ·Status: COMPLETED ·Phase: NA
-
Computerized Cognitive Rehabilitation in MS Patients
NCT03729713 ·Status: UNKNOWN ·Phase: NA
-
Video Games Therapy on Balance and Cognitive Functions in Mild to Moderate Impaired Multiple Sclerosis Patients.
NCT03353974 ·Status: COMPLETED ·Phase: NA
-
Use of Neurofeedback to Enhance Attention After Brain Injury
NCT03324178 ·Status: COMPLETED ·Phase: NA
-
Cognitive Rehabilitation (Mega Team) and Its Effects on Emotional and Behavioral Regulation in ADHD, ASD, and CHD
NCT03502239 ·Status: COMPLETED ·Phase: NA
-
SCGs as a Proxy for Determining the Cognitive Status of Older Adults
NCT06367231 ·Status: COMPLETED
-
Feasibility of a Motor-cognitive Training Program in Patients With Traumatic Brain Injury
NCT06149975 ·Status: COMPLETED ·Phase: NA
-
Brain Games to Improve Executive Function in São Paulo, Brazil
NCT03491488 ·Status: UNKNOWN ·Phase: NA
-
Rehabilitation Program for Cognitive Deficits in Ugandan Children After Cerebral Malaria
NCT00658450 ·Status: COMPLETED ·Phase: NA
-
Efficacy of the MovinCog Intervention in Children
NCT03255499 ·Status: UNKNOWN ·Phase: NA
-
Digital Gaming for Persons With Traumatic Brain Injury
NCT02425527 ·Status: COMPLETED ·Phase: NA
-
Cognitive Motion-Based Videogames Exploratory Study in Acquired Brain Injury
NCT02753244 ·Status: UNKNOWN ·Phase: NA
-
Cognitive Training for Attention Deficit Hyperactivity Disorder and Developmental Delays
NCT06277440 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Exercise Training Effects on Cognition and Brain Function in Multiple Sclerosis: Project EXACT
NCT03677440 ·Status: COMPLETED ·Phase: NA
-
Tablet-based Interactive Games in Elderly With Cognitive Impairment and Persons With Intellectual Disability
NCT05822596 ·Status: COMPLETED ·Phase: NA
-
A Single-case Design to Investigate a Compensatory Brain Game Supporting Goal Management Training Intervention in a Psychiatric Brain Injury Population
NCT06352346 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Enhancing Behavior and Brain Response to Visual Targets Using a Computer Game
NCT02118649 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA