Enhancing Behavior and Brain Response to Visual Targets Using a Computer Game
NCT02118649 · Status: ACTIVE_NOT_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 100
Last updated 2025-05-13
Summary
Participants will play a computer game that is controlled by their gaze patterns and designed to direct attention their attention to specific on-screen targets. Visual attention to targets will be rewarded. Both visual behavior and brain response will be recorded during game play.
It is hypothesized that that, over the course of the game, relative to baseline, participants will show (a) increased looking to targets, (b) decreased response time to targets, and (c) enhanced, more efficient neural response to visual cues. It is hypothesized that clinical variability will associate with visual attention and brain response.
Conditions
- Neurodevelopmental Disorders
Interventions
- BEHAVIORAL
-
Game
Sponsors & Collaborators
-
Yale University
lead OTHER
Study Design
- Allocation
- NA
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2014-04-01
- Primary Completion
- 2026-04-30
- Completion
- 2026-04-30
Countries
- United States
Study Locations
More Related Trials
-
Effect of Working Memory Training on ADHD Brain Function
NCT02151396 ·Status: COMPLETED ·Phase: PHASE3
-
Task Switching Behavior Between Target Templates During Visual Search in Healthy Adults
NCT05786651 ·Status: COMPLETED ·Phase: NA
-
Characterizing the Synergistic Effects of Physical and Cognitive Training on Attention and Working Memory
NCT03032796 ·Status: COMPLETED ·Phase: NA
-
Dynamic Difficulty Adjustment in a P300 Speller Task for Attention Training
NCT05576649 ·Status: COMPLETED ·Phase: NA
-
Attention and Memory Training With Video Games in Old Age
NCT02796508 ·Status: COMPLETED ·Phase: NA
-
Eye-tracking Working Memory Training in Children and Youth With Severe Cerebral Palsy
NCT06918379 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Rehabilitation of Visual Attention Following mTBI
NCT02719964 ·Status: UNKNOWN ·Phase: NA
-
Outcomes Measures in Intellectual Disability
NCT03878251 ·Status: COMPLETED ·Phase: NA
-
Attention Training
NCT01518738 ·Status: COMPLETED ·Phase: NA
-
Enhancing Brain Training With Virtual Reality
NCT03582579 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
A Computerized, Adaptive Therapeutic Gaming Approach Training Visual Perceptual Skills in Children With CVI
NCT05014503 ·Status: COMPLETED ·Phase: NA
-
Home-based Computer Gaming in Vestibular Rehabilitation
NCT01943955 ·Status: COMPLETED ·Phase: NA
-
Task Switching Between Target Templates During Visual Search in Healthy Adults
NCT05709743 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
PC-Based Cognitive Rehabilitation for Traumatic Brain Injury (TBI)
NCT00927576 ·Status: COMPLETED
-
Effects of Cognitive Training on Children With Attention Deficit Hyperactivity Disorder
NCT03632629 ·Status: UNKNOWN ·Phase: NA
-
Evaluation of a Theory-Driven Manualized Approach to Improving New Learning and Memory in MS
NCT03983681 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Training in Goal-directed Attention Regulation for Individuals With Brain Injury
NCT01035606 ·Status: COMPLETED ·Phase: NA
-
Training to Enhance Cognition in Older Adults
NCT03900702 ·Status: UNKNOWN ·Phase: NA
-
Validation Study of a New Digital Diagnostic and Treatment Test Based on Interactive Video Games for Alzheimer's Disease
NCT06963879 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
Training Cognitive Control Processes in Older Adults
NCT00586638 ·Status: COMPLETED ·Phase: NA
-
Cognitive Impairment in Pediatric Onset Multiple Sclerosis
NCT03190902 ·Status: COMPLETED ·Phase: NA
-
EVASION: Effect of VisuAl Stimulation on attentION
NCT05791994 ·Status: RECRUITING ·Phase: NA
-
Effects of Neurofeedback Training on Attentional Deficits in Patients With Acquired Brain Injury
NCT06863025 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Pilot Trial Comparing Computerised Cognitive Exercises to Tetris in Adolescents With ADHD
NCT02728011 ·Status: COMPLETED ·Phase: NA
-
A Computer-based Cognitive Stimulation in Mild Cognitive Impairment With White Matter Hyperintensities
NCT03195816 ·Status: UNKNOWN ·Phase: NA