Utilizing Gaming Mechanics to Optimize Telerehabilitation Adherence in Persons With Stroke
NCT03985761 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 33
Last updated 2024-09-19
Summary
This trial studies the impact of motivational strategies designed by the gaming industry on adherence to a home tele-rehabilitation program designed to improve hand function in persons with stroke. A growing literature suggests that the extended practice of challenging hand tasks can produce measurable changes in hand function in persons with stroke. Current health care delivery systems do not support this volume of directly supervised rehabilitation, making it necessary for patients to perform a substantial amount of activity at home, unsupervised. Unfortunately, adherence to unsupervised home exercise regimens is quite poor in this population. The investigator's goal is to assess the impact of several well-established game design strategies: 1) Scaffolded increases in game difficulty 2) In-game rewards 3) Quests with enhanced narrative. The investigator's will utilize these enhancements to study their impact on motivation to perform a tele-rehabilitation- based home exercise program, adherence to the program and changes in hand function. The proposed study will utilize a system of novel rehabilitation technologies designed to facilitate home exercise performance. Subjects will perform 3 simulated rehabilitation activities supported by a passive exoskeleton, an infrared camera and software that will allow subjects to exercise at home. The investigator's will investigate: 1) Differences in measures of motivation elicited by motivationally enhanced simulations and un-enhanced control versions.2) The impact of motivational enhancements on actual adherence to a tele-rehabilitation program in persons with stroke and 3) The impact of motivational enhancement on improvements in hand function achieved by these subjects. This proposal will address a critical gap in modern rehabilitation - adherence to autonomous rehabilitation programs. Patient participation in unsupervised rehabilitation is one of the assumptions underpinning our health care system. This said, no data collected to date supports that adherence is acceptable. The technology and methodology in this proposal are an important step towards leveraging extensive research and development done by the computer gaming industry into improved rehabilitation practice.
Conditions
Interventions
- BEHAVIORAL
-
Home Telerehabilitation using HoVRS
The Home Virtual Rehabilitation System (HoVRS) integrates a Leap Motion controller, a passive arm support and a suite of custom designed hand rehabilitation simulations. The Leap Motion provides camera based measurement of finger joint positions, allowing for integrated virtual arm and finger training. If the patient's arm is severely impaired, a forearm orthosis that counter-balances gravity to provide graded support to the arm during activity is issued to the subject. In this study, we utilize 3 task-based simulations that train hand manipulation and arm transport. One simulation trains hand opening integrated with pronation and supination, a second trains wrist movement, by presenting targets that subjects navigate a plane over and around buildings to collect, a third simulation, trains shoulder and elbow disassociation in a horizontal plane integrated with hand opening.
Sponsors & Collaborators
-
Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)
collaborator NIH -
New Jersey Institute of Technology
collaborator OTHER -
Rutgers, The State University of New Jersey
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 40 Years
- Max Age
- 80 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2019-09-08
- Primary Completion
- 2023-07-01
- Completion
- 2023-07-01
Countries
- United States
Study Locations
More Related Trials
-
Tele-rehabilitation for Cognitive Disorders
NCT06795672 ·Status: TERMINATED ·Phase: NA
-
Clinical Trial of a Rehabilitation Game - SuperBetter
NCT01398566 ·Status: COMPLETED ·Phase: NA
-
Telerehabilitation for Attention and Memory in Stroke
NCT02405351 ·Status: COMPLETED ·Phase: NA
-
Health Related Quality of Life Effects of Off-the-shelf Computer Gaming in Alzheimer and Related Disorders Populations
NCT01416012 ·Status: TERMINATED ·Phase: NA
-
PC-Based Cognitive Rehabilitation for Traumatic Brain Injury (TBI)
NCT00927576 ·Status: COMPLETED
-
Virtual Reality Gaming for Exercise and Mindfulness Among Pediatric Cancer Rehabilitation
NCT06298357 ·Status: COMPLETED ·Phase: PHASE1
-
Telerehabilitation for Cognitive Impairment Following Acquired Brain Injury
NCT03933475 ·Status: COMPLETED ·Phase: NA
-
Video Games Therapy on Balance and Cognitive Functions in Mild to Moderate Impaired Multiple Sclerosis Patients.
NCT03353974 ·Status: COMPLETED ·Phase: NA
-
Feasibility and Effectiveness of a Home-based Motor-cognitive Training Program in Older Adults
NCT05751551 ·Status: COMPLETED ·Phase: NA
-
Home-based Computer Gaming in Vestibular Rehabilitation
NCT01943955 ·Status: COMPLETED ·Phase: NA
-
Home-based Telehealth Stroke Care: A Randomized Trial for Veterans
NCT00384748 ·Status: COMPLETED ·Phase: PHASE2
-
Families In Recovery From Stroke Trial (F.I.R.S.T.)
NCT00037492 ·Status: COMPLETED ·Phase: PHASE3
-
Xbox in the Rehabilitation of Chronic Traumatic Brain Injury
NCT01883830 ·Status: COMPLETED ·Phase: NA
-
Adaptive Cognitive Training in Healthy Older Adults
NCT02205710 ·Status: COMPLETED ·Phase: NA
-
Training to Enhance Cognition in Older Adults
NCT03900702 ·Status: UNKNOWN ·Phase: NA
-
Long-term Tablet-computer Based Casual Puzzle Video Game Intervention in Healthy Older and Cognitively Impaired Persons
NCT03139799 ·Status: COMPLETED ·Phase: NA
-
Digital Gaming for Persons With Traumatic Brain Injury
NCT02425527 ·Status: COMPLETED ·Phase: NA
-
Telerehabilitation Alzheimer's Disease Feasibility (TADF)
NCT04732182 ·Status: UNKNOWN ·Phase: NA
-
Computerized Cognitive Rehabilitation in MS Patients
NCT03729713 ·Status: UNKNOWN ·Phase: NA
-
Improving Executive Control in Cognitively Healthy Older Adults: the MUltitasking STrategy (MUST) Study
NCT06995638 ·Status: RECRUITING ·Phase: NA
-
Treating Cognitive Deficits in Traumatic Spinal Cord Injury (SCI)
NCT03985540 ·Status: COMPLETED ·Phase: NA
-
Does Cognitive Rehabilitation Demonstrate Benefits in the Group Setting With People Whom Have Experienced Brain Injury?
NCT00166348 ·Status: COMPLETED ·Phase: NA
-
Effect of Intervention to Improve Stroke Recognition
NCT01497886 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of a Novel Exergame-Based Training Concept for Older Adults With Mild Neurocognitive Disorder
NCT05387057 ·Status: COMPLETED ·Phase: NA
-
TeleRehab to Restore Upper Limb Function in People With Chronic TBI
NCT06184932 ·Status: RECRUITING ·Phase: NA