Active Video-game Playing and Food Intake in Children
NCT03722251 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 27
Last updated 2018-10-29
Summary
The purpose of this experiment is to investigate the effect of active video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without active video game playing. Subjective appetite will be measured at 0, 15, 30 and 60 minutes.
Conditions
- Appetitive Behavior
Interventions
- BEHAVIORAL
-
Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing
Sponsors & Collaborators
-
Toronto Metropolitan University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- SINGLE
- Model
- CROSSOVER
Eligibility
- Min Age
- 9 Years
- Max Age
- 14 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2012-04-06
- Primary Completion
- 2015-05-25
- Completion
- 2015-05-25
Countries
- Canada
Study Locations
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