Effects of an Internet Use Disorder and Internet Gaming Disorder Early Intervention Program
NCT03582839 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 54
Last updated 2018-07-11
Summary
Background. In the last two decades Internet usage has grown vastly. Pathological Internet usage (IUD; Internet Use Disorder) is associated with severe mental health problems affecting social, academic and daily life functioning. Internet Gaming Disorder (IGD) has been already included in the DSM-V. Recently, the WHO declared to include Gaming Disorder (GD) in the upcoming ICD-11. Despite the increasing rates of adolescents with IUD and (I)GD, affected people are treated unsystematically and there is a lack of evidence based treatment programs. PROTECT+ is a low-threshold, cognitive behavioral short-term group intervention.
Methods. 54 patients, aged 9-19 years, received PROTECT+ intervention in Heidelberg, Germany. The PROTECT+ intervention group underwent a cognitive-behavioral 4-session group therapy. Follow-up data were collected at 1, 4, and 12 months after admission. Primary outcome was the change in (I)GD and IUD related symptoms at the 12-months follow-up. Secondary outcomes were changes in comorbid symptoms as well as in problem solving, cognitive restructuring and emotion regulation skills
Discussion. Treatment of IUD and IGD is still in its early stages. Recent reviews report increasing research on treatment but also a lack of well-designed studies and evidence based treatment programs. The PROTECT+ intervention is a theory driven and evidence based therapy program which is based on the PROTECT preventive intervention in school settings. In the intervention group a reduction of (I)GD and IUD symptom severity is expected over 12 months.
Conditions
- Mental Disorder
Interventions
- BEHAVIORAL
-
PROTECT+
The early intervention PROTECT+ consists of a cognitive-behavioral 4-session brief-protocol (100 minutes) and targets empirically identified risk factors of (I)GD/IUD, i.e. (1) boredom and motivational problems, (2) procrastination and performance anxiety, (3) social behavior and (4) emotion regulation. It addresses both risk-reduction and strength-promotion by cognitive behavioral (CB) interventions such as (1) psychoeducation, (2) cognitive restructuring (identification and modification of dysfunctional cognition), (3) behavior modification (improving problem solving skills, training of functional behavior and reinforcement) as well as (4) improving emotion regulation (training of sensory, imaginative and mindfulness based techniques).
Sponsors & Collaborators
-
Heidelberg University
collaborator OTHER -
Pädagogische Hochschule Heidelberg
lead OTHER
Principal Investigators
-
Katajun Lindenberg, PhD · Institut für Psychologie der Pädagogischen Hochschule Heidelberg
Study Design
- Allocation
- NA
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 9 Years
- Max Age
- 19 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2016-04-14
- Primary Completion
- 2018-12-23
- Completion
- 2019-04-01
More Related Trials
-
Retrieval-extinction Paradigm on Internet Gaming Disorder
NCT04180839 ·Status: UNKNOWN ·Phase: NA
-
Collective Motivational Interviewing (CMI) for Adolescents With Internet Gaming Disorder
NCT05917977 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
A Study of the Effectiveness of an Early Intervention on Adolescent Hazardous Gaming
NCT06811571 ·Status: RECRUITING ·Phase: NA
-
Intergenerational Transmission & IGD
NCT05289778 ·Status: UNKNOWN
-
Chatbot Intervention to Reduce Common Digital Addictions, Sedentary Behaviors and Mental Distress Among Adolescents
NCT06821373 ·Status: RECRUITING ·Phase: NA
-
Effects of a Manualized Short-term Treatment of Internet and Computer Game Addiction
NCT01434589 ·Status: COMPLETED ·Phase: NA
-
Effect of Computer-Based Game and HIIT Towards Symptoms, Executive Function and Neuroplasticity in Teens with IGD
NCT06582979 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Light Therapy for Internet Gaming Disorder
NCT06165549 ·Status: COMPLETED ·Phase: NA
-
Emotion and Craving Regulation Among Individuals With Internet Gaming Disorders
NCT04110548 ·Status: COMPLETED ·Phase: NA
-
Cohort Study on Internet Game and Smart Phone Addiction
NCT02415322 ·Status: COMPLETED
-
Intervening in Problematic Internet Use
NCT03646448 ·Status: COMPLETED ·Phase: NA
-
Motivational Interviewing and Addiction
NCT06721702 ·Status: COMPLETED ·Phase: NA
-
Examining of Occupational Balance, Executive Functions, and Quality of Life of Adolescents with Internet Gaming Disorder
NCT06497166 ·Status: COMPLETED
-
Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents
NCT05927883 ·Status: COMPLETED ·Phase: NA
-
The Effect of Transtheoretical Model Based Healthy Internet Use Programme on Problematic Internet Use, Social Skills and Self-Efficacy Level
NCT06788730 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Design, Implementation and Evaluation of an Intervention Within Video Game for Mental Health Literacy in Adolescents and Young Adults
NCT06473857 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Efficacy of an Internet-based Psychological Intervention for Problem Gambling and Gambling Disorder
NCT04074681 ·Status: UNKNOWN ·Phase: NA
-
The Effect of Web-based Education Given to Parents on Children's Internet Gaming Disorder
NCT05632471 ·Status: UNKNOWN ·Phase: NA
-
Internet-based Emotion Regulation Intervention for Sexual Health
NCT04792177 ·Status: COMPLETED ·Phase: NA
-
My Journey: A Brief Contextual Behavioural Intervention Based on Meaning and Connection
NCT05479344 ·Status: COMPLETED ·Phase: NA
-
Digital Interventions As an Add-on Tool in Generalized Anxiety Disorder Treatment
NCT05375851 ·Status: COMPLETED ·Phase: NA
-
Self-Compassion and Problematic Gaming: A Randomized Trial
NCT07270315 ·Status: COMPLETED ·Phase: NA
-
Effect of Game-based HIIT Program on the Executive Function of Children With ADHD
NCT05308758 ·Status: COMPLETED ·Phase: NA
-
The Effect of Mobile Devices on the Development and Health of Young Children
NCT06810570 ·Status: RECRUITING
-
The Use of Nursing-students-led bCBTMI
NCT05897359 ·Status: UNKNOWN ·Phase: NA