Effect of Game-based HIIT Program on the Executive Function of Children With ADHD
NCT05308758 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 47
Last updated 2025-08-08
Summary
Background: Attention-deficit/hyperactivity disorder (ADHD) is a common developmental disorder in childhood, with a 5%-6% worldwide prevalence. Children with ADHD often demonstrate impaired executive function, which is closely related to the development of the commonly observed behavioral problems such as inattention, impaired inhibition, and hyperactivity. The purpose of this study is to examine whether a game-based high-intensity interval training (HIIT) program can improve the executive function of children with ADHD, compared with a traditional structured aerobic exercise program and a non-treatment control group.
Methods/design: A total of 42 children with ADHD will be recruited to participate in this three-arm school-based randomized controlled trial. An 8-week specially designed game-based HIIT (GameHIIT) program and a traditional game-based structured aerobic exercise (GameSAE) program will be delivered to those children randomly assigned to these two intervention groups, while the children in the control group will maintain their regular physical activity over the same period. A number of outcome measures including executive function, cerebral hemodynamic response, physical activity, physical fitness, and enjoyment and adherence to the intervention will be assessed for both groups at baseline (T0), immediately after the intervention period (T1), and after the follow-up period (T2).
Discussion: HIIT has recently emerged as a feasible and efficacious strategy for increasing physical health outcomes and cognitive function, including executive function, in healthy young people. However, research has yet to investigate whether the executive function of children with ADHD can be effectively enhanced through HIIT. If, as hypothesized, GameHIIT program improves outcomes for children with ADHD, the present research will inform the development of targeted exercise programs that can be more broadly used with this particular population.
Keywords: Special education need, Physical activity, fNIRS,
Conditions
- Adhd Deficits in Attention Motor Control and Perception
Interventions
- OTHER
-
Game-based High-Intensity Interval Training
There will be two training sessions each week. In each training session, there will be four sets of training programs separated by 3 minutes of passive recovery in accordance with a previous study.Each set of activities will last for around 5 minutes; therefore, the total duration of each training session will be approximately 30 minutes. A small group size (4-6 children per group) will be adopted to facilitate individual supervision and adaption of the exercise program.
- OTHER
-
GameSAE
Similar to GameHIIT, the intervention will comprise 8 weeks of structured aerobic exercise sessions, lasting one hour on average in each session and up to twice per week. Six to eight stations of multidimensional exercises will be set up for each session. Adopting the train-the-trainer (TTT) model, training will be provided by front-line healthcare providers or trained helpers. Children will be instructed to finish the exercises in all stations one after another in a predetermined order.
Sponsors & Collaborators
-
Education University of Hong Kong
lead OTHER
Principal Investigators
-
Fenghua Sun, Dotcor · The Education University of Hong Kong
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 6 Years
- Max Age
- 13 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2021-01-01
- Primary Completion
- 2024-06-30
- Completion
- 2024-06-30
Countries
- Hong Kong
Study Locations
More Related Trials
-
Computer-Assisted, Game-Based Cognitive Training on Attention
NCT05243095 ·Status: COMPLETED ·Phase: NA
-
A Cognitive Behavioral Therapy Intervention for Internet Gaming Disorder
NCT04257890 ·Status: UNKNOWN ·Phase: NA
-
A Study of the Effectiveness of an Early Intervention on Adolescent Hazardous Gaming
NCT06811571 ·Status: RECRUITING ·Phase: NA
-
Online Mindfulness-Based Intervention for ADHD
NCT04229251 ·Status: UNKNOWN ·Phase: NA
-
Game Intervention for Resilience
NCT07235696 ·Status: RECRUITING ·Phase: NA
-
A Randomized Controlled Trial of the Efficacy of the Lighthouse Parenting Programme in Addressing Parenting Difficulties in China
NCT06858059 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
A Randomized Controlled Study of Cognitive Behavioral Therapy for Adults With Attention Deficit Disorder
NCT02062411 ·Status: COMPLETED ·Phase: NA
-
The Effect of Exercise on Cognition and Preventing Depression in Young People
NCT04816617 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of an Adventure-based Training Programme
NCT02517450 ·Status: COMPLETED ·Phase: NA
-
The Effects of an Online Mindfulness-based Intervention for Children with Attention-Deficit/Hyperactivity Disorder
NCT06298136 ·Status: RECRUITING ·Phase: NA
-
High-Intensity Exercise Snacks for Reducing Mobile Phone Addiction in Adolescents
NCT07338058 ·Status: COMPLETED ·Phase: NA
-
The Effectiveness of a Serious Game Targeting Interpersonal Emotion Regulation in Early Adolescents
NCT04808102 ·Status: UNKNOWN ·Phase: NA
-
Efficacy of Mountain Craft Training at Enhancing the Resilience and Physio-psychological Well-being of Children From Low-income Families
NCT06286787 ·Status: RECRUITING ·Phase: NA
-
Training Parents of Children With ADHD by Mindfulness-based Stress Reduction for Reducing Stress
NCT06210113 ·Status: COMPLETED ·Phase: NA
-
Retrieval-extinction Paradigm on Internet Gaming Disorder
NCT04180839 ·Status: UNKNOWN ·Phase: NA
-
Chatbot Intervention to Reduce Common Digital Addictions, Sedentary Behaviors and Mental Distress Among Adolescents
NCT06821373 ·Status: RECRUITING ·Phase: NA
-
Design of a Sensory Integration Intervention Program
NCT07149051 ·Status: COMPLETED ·Phase: NA
-
A Pilot Study of a Blended Intervention Targeting Emotion Dysregulation in Adults with ADHD
NCT05644028 ·Status: COMPLETED ·Phase: NA
-
Online Medical Hypnosis Exercises to Improve Mental Health in Primary School Children and Prevent Future Mental Health Issues
NCT07157358 ·Status: RECRUITING ·Phase: NA
-
Extending the Reach of Evidence-based Practices to Support Student's Attention and Behavior Through Technology
NCT06886217 ·Status: ENROLLING_BY_INVITATION ·Phase: PHASE2
-
A VR Intervention for Prosocial Behavior and Well-being Among Adolescents
NCT06504069 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Development and Evaluation of a Growth Mindset Intervention for Adolescents in Youth Custody Frameworks: Pilot Study
NCT06824012 ·Status: COMPLETED ·Phase: NA
-
Evaluation of a Tai Chi Resilience Training Program on Objective and Subjective Measures of Post Traumatic Stress Disorder Severity
NCT04288830 ·Status: COMPLETED ·Phase: NA
-
Enhancement of Emotion Regulation Skills in Adolescents
NCT04001140 ·Status: UNKNOWN ·Phase: NA
-
Comparative Efficacy of Organizational Skills Training (OST) and Mindfulness-Based Intervention (MBI)
NCT07281092 ·Status: RECRUITING ·Phase: NA