Efficacy of Virtual Reality Exercises in STroke Rehabilitation: A Multicentre Study (EVREST Multicentre)
NCT01406912 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 141
Last updated 2015-11-13
Summary
A multicentre, randomized, two parallel group study comparing virtual reality using Wii gaming technology versus Recreational activities in patients receiving conventional rehabilitation after an ischemic stroke.
Primary Hypothesis: Virtual reality using the Wii gaming system is more efficacious in improving motor function than recreational therapy among patients receiving conventional rehabilitation following a recent ischemic stroke.
Conditions
Interventions
- OTHER
-
Recreational Activity
Recreational activities (playing cards, arts and crafts, dominoes, jenga or a ball game) and conventional rehabilitation.
- OTHER
-
Wii Gaming System Arm
Virtual reality Wii games (tennis and bowling from Wii® Sports, and bean bag, bocce ball, ping cup, darts or shuffleboard from Wii® Game Party 3) and conventional rehabilitation.
Sponsors & Collaborators
-
Heart and Stroke Foundation of Ontario
collaborator OTHER -
Ontario Stroke Network
collaborator OTHER -
Ontario Ministry of Health and Long Term Care
collaborator OTHER_GOV -
Unity Health Toronto
lead OTHER
Principal Investigators
-
Gustavo Saposnik, MD · Unity Health Toronto
-
Mark Bayley, MD · Toronto Rehabilitation Institute
Study Design
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 85 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2011-07-31
- Primary Completion
- 2015-10-31
- Completion
- 2015-10-31
Countries
- Argentina
- Brazil
- Canada
- Peru
- Thailand
Study Locations
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