BOOSTH: Serious Gaming in Combination With Physical Activity Promotion
NCT03435575 · Status: TERMINATED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 52
Last updated 2021-10-08
Summary
Physical inactivity is considered to be one of the ten principal risk factors for death worldwide. Children need to perform one hour of daily moderate-to-vigorous intensity physical activity whereof at least twice a week these activities are of vigorous intensity. In 2010, the percentage of 4-11 year-old normoactive Dutch children was approximately 20%. In addition, there is a dose-response relationship between BMI by sex and physical activity levels. Previous interventions that aimed to increase childhood physical activity produced small to negligible effects. One possible explanation is that individuals were not intrinsically motivated towards PA during the intervention period. Children spend a substantial amount of their time behind a game consule. There are a number of applications that motivate increase in PA in a fun way through engaging individuals in games that mix real and computing worlds. These games became known as serious games. In this study we want to investigate if the incorporation of a serious game BOOSTH in combination with an activity tracker to stimulate physical activity behaviour in overweight/ obese children.
Conditions
- Physical Activity
- Serious Game
- Childhood Obesity
- Overweight and Obesity
Interventions
- DEVICE
-
Boosth
Boosth activity tracker which measures steps
Sponsors & Collaborators
-
Maastricht University Medical Center
lead OTHER
Principal Investigators
-
Anita Vreugdenhil, Dr · Maastricht University Medical Center
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 8 Years
- Max Age
- 12 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2017-11-09
- Primary Completion
- 2020-12-01
- Completion
- 2021-09-01
Countries
- Netherlands
Study Locations
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