Variance of Video Games Playing Patterns Among Adolescents With Psychiatric Disorders
NCT01621815 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 46
Last updated 2015-05-20
Summary
As the use of video games (VG) is rapidly increasing, many studies have tries to understand the effects of VG on the children and adolescents playing them.
Most of the research was directed towards negative effects (especially violence, attention and school performance), producing mixed results.
Recently, more studies had focused their attention on the opposite angle: The influence of the player's mental and behavioral parameters, influencing his VG playing patterns. The focus of most of these researches was time of playing, addictive patterns and exposure to violence.
The current study will try to characterize the variance of VG playing pattern among adolescents diagnosed with psychiatric disorders, in order to better under the rich interaction between a player and his VG, and to understand whether VG playing patterns holds diagnostical clues for the child's diagnosis and his inner world.
Conditions
- ADHD
- Conduct
- Depression
- Anxiety
- PDD
Interventions
- BEHAVIORAL
-
Video Game
Playing various video games: RPG, Race, FPS, Strategy
Sponsors & Collaborators
-
Shalvata Mental Health Center
lead OTHER
Principal Investigators
-
Aviv Segev, MD · Shalvata MHC
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- DIAGNOSTIC
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 13 Years
- Max Age
- 18 Years
- Sex
- MALE
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2012-07-31
- Primary Completion
- 2015-01-31
- Completion
- 2015-01-31
Countries
- Israel
Study Locations
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