CBT Treatment for Internet Gaming Disorder
NCT05328596 · Status: NOT_YET_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 160
Last updated 2025-05-16
Summary
For most people, gaming is perceived as a positive activity. In some cases, however, gaming may turn into an addiction with consequences for the individual health, quality of life and everyday life. Today, there is a lack of evidence-based interventions to treat this condition, called Gaming Disorder (GD). This study will evaluate a new manual for treatment of GD, divided into a number of modules and based on cognitive behavioural therapy (CBT). The study is designed as a randomized controlled trial (RCT) and will be conducted at a clinic specialized in the treatment of gambling and gaming addiction.
Participants included in the study will be randomized to one of to groups. The intervention group will receive twelve weeks of individual CBT-treatment while participants allocated to the control group will be put on a twelve-week wait-list.
The hypothesis is that the manual based CBT treatment will result in a greater reduction in symptoms of criteria for GD.
Conditions
- Internet Gaming Disorder
- Gaming Disorder
Interventions
- BEHAVIORAL
-
CBT-treatment
Cognitive Behavioral Treatment for Gaming Disorder.
- BEHAVIORAL
-
Wait list control
No intervention
Sponsors & Collaborators
-
Sahlgrenska University Hospital
lead OTHER
Principal Investigators
-
Anna Gordh, Ass. Prof · Mottagning för spelberoende och skärmhälsa
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 16 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2025-08-31
- Primary Completion
- 2027-12-31
- Completion
- 2027-12-31
Countries
- Sweden
Study Locations
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