Correlating Real and Virtual World Behavioral Fluctuations in Adolescence

NCT02281825 · Status: COMPLETED · Type: OBSERVATIONAL · Enrollment: 20

Last updated 2016-04-14

No results posted yet for this study

Summary

The present study will explore a new approach to ongoing evaluation and monitoring of fluctuations in personality traits via commercial video games. The aim of this longitudinal study is to examine the influence of everyday life event on video games performance as a function of individual differences in gaming behavioral patterns. focusing on the ongoing performance vacillations of the patient on commercial video games will offer insights in to possibly new generation of real time assessment medium of ongoing behavior.

Conditions

  • Attention-Deficit and Hyperactivity Disorder
  • Anxiety
  • Disruptive Mood Dysregulation Disorder
  • Depression
  • Oppositional Defiant Disorder
  • Conduct

Sponsors & Collaborators

  • University of Haifa

    collaborator OTHER
  • Shalvata Mental Health Center

    lead OTHER

Principal Investigators

  • Aviv Segev, MD · Shalvata MHC, Sackler Faculty of Medicine, TA Uni.

Eligibility

Min Age
13 Years
Max Age
18 Years
Sex
MALE
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2014-11-30
Primary Completion
2015-12-31
Completion
2016-02-29

Countries

  • Israel

Study Locations

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Entities

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT02281825 on ClinicalTrials.gov