Adaptive Mixed Reality for Students With Intellectual Disabilities
NCT07647926 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 44
Last updated 2026-06-15
Summary
This study design investigates the empirical efficacy of an Adaptive Mixed Reality Learning Environment (AMRLE) tailored for educable adolescents and young adults (aged 10-20) diagnosed with mild-to-moderate intellectual disabilities in Jeddah, Saudi Arabia. Standard digital user interfaces often impose heavy cognitive taxes on neurodivergent learners, generating a operational digital divide that limits their independence. To address this issue, an intelligent application was developed to track behavioral metrics, including response latency and error frequency, dynamically delivery sensory scaffolding, visual pruning, and localized Arabic auditory guidance. The primary purpose is to systematically evaluate the clinical-pedagogical impact of this dynamic spat…
Conditions
- Intellectual Disability, Mild to Moderate
Interventions
- BEHAVIORAL
-
Adaptive Mixed Reality Learning Environment (AMRLE)
An interactive 3D spatial computing application configured with an adaptivity engine. It continuously processes response latency and error frequencies to deliver visual pruning, multi-sensory concrete-to-abstract micro-scaffolding, and Arabic audio prompts tailored for learning digital autonomy and safety.
Sponsors & Collaborators
-
King Salman Center for Disability Research
lead OTHER
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 10 Years
- Max Age
- 20 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2026-01-11
- Primary Completion
- 2026-04-25
- Completion
- 2026-05-12
Countries
- Egypt
Study Locations
More Related Trials
-
Nintendo Wii Virtual Reality Application In Dementia
NCT04819126 ·Status: COMPLETED ·Phase: NA
-
The Effect of Virtual Reality Distraction on Pain and Discomfort Associated With Bitewing Radiographs in Pediatric Patients
NCT07376941 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Feasibility and Usability of a Virtual Reality System
NCT06291532 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
Virtual Reality Instructional Design in Orthopedic Physical Therapy Education
NCT04754568 ·Status: COMPLETED ·Phase: NA
-
Development and Impact Assessment of Virtual Reality Simulator on the Education of the Endotracheal Intubation in the Medical Students
NCT03681301 ·Status: TERMINATED ·Phase: NA
-
Virtual Reality-Based Integrative Simulation Nursing Home Visit
NCT07672353 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality as a Intrinsic Motivation Intervention
NCT05725395 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality-Base Intelligent Orientation and Mobility Specialists Trial
NCT04639531 ·Status: COMPLETED ·Phase: NA
-
Active Video Game Influence Cognitive Ability
NCT06646874 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality for Mental Well-being in Older People With Physical Disabilities
NCT05818579 ·Status: UNKNOWN ·Phase: NA
-
Effect of Virtual Reality on Balance in Autism
NCT06094335 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Implantation in Paediatric Rehabilitation (IMPLANT-VR4 CHILD)
NCT06627049 ·Status: RECRUITING
-
Effect of Virtual Reality on Cognitive Skills
NCT06996678 ·Status: COMPLETED ·Phase: NA
-
Effect of Virtual Reality Exercise Versus Aerobic Training on Performance and Endurance in Physical Therapy Students
NCT06396182 ·Status: RECRUITING ·Phase: NA
-
Immersive Versus Passive Virtual Reality on Upper Limb Pain and Range of Motion in Pediatric Burn
NCT06612892 ·Status: COMPLETED ·Phase: NA
-
Effect of an Immersive Virtual Reality Physical Intervention Program on Reaction Time in Secondary School Students: A Pilot Study
NCT07655999 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
EDA-Based Adaptive Support in VR ALS Training
NCT07650019 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effects of Virtual Reality on Sleep Quality and Mental Well-being
NCT06074419 ·Status: COMPLETED ·Phase: NA
-
Effect Virtual Reality Fully Immersive Based Exercise Game on Reducing Fear of Movement in People With CLBP
NCT05267756 ·Status: UNKNOWN ·Phase: NA
-
Effect of Virtual Reality Distraction on Perceived Pain During Dental Hygiene in Children With Mild Intellectual Disability: A Randomized Controlled Trial
NCT07473479 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Haptics in Virtual Reality
NCT07209228 ·Status: RECRUITING ·Phase: NA
-
Mixed Reality vs. Traditional Arthroscopic Simulation
NCT07648056 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
E-Emotio Project A Gamified Preventive School-based Paradigm Using Virtual Reality Technologies for Improving Emotional Regulation in Children and Adolescents.
NCT06236919 ·Status: RECRUITING ·Phase: NA
-
Effect of Virtual Reality on Pain, Arterial Blood Gases and Functional Capacity in Children After Open Heart Surgery
NCT06712368 ·Status: COMPLETED ·Phase: NA
-
The Effect of Vırtual Reality Application ın Elderly People With Mild Cognitive Impairment
NCT06500650 ·Status: COMPLETED ·Phase: NA