Effect of Virtual Reality on Cognitive Skills
NCT06996678 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 14
Last updated 2025-09-29
Summary
The aim of this study is to investigate the effects of virtual reality (VR) intervention on cognitive skills in children with attention deficit hyperactivity disorder (ADHD).
Conditions
- Virtual Reality
Interventions
- BEHAVIORAL
-
virtual Reality
Virtual Reality: The virtual reality system consists of a camera, television, Eye Toy Play CD and Play Station 2. It is based on the principle of capturing movements represented in a virtual environment (Gatica and Méndez, 2014). In the Eye Toy system, individuals can see themselves on the screen through the camera. In this way, the person constantly interacts with the movements and challenges brought by video games. We can simply call the Eye Toy system a webcam with a motion sensor and microphone. The individual's position in the game is determined on the screen and can perceive the person according to the movements he/she exhibits. The main skills required by the games are; target-based movement, visuomotor skills, praxis and thinking process skills.
- BEHAVIORAL
-
occupational therapy
Occupational Therapy: The basis of OT intervention consisted of activities requiring increased attention, behavioral regulation, organizational skills, multiple cognitive skills, and motor skills
Sponsors & Collaborators
-
Hacettepe University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- BASIC_SCIENCE
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 7 Years
- Max Age
- 12 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2025-07-01
- Primary Completion
- 2025-08-01
- Completion
- 2025-09-01
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
VR-Based Cognitive & Technical Training in Youth Football: A Randomized Trial
NCT07144371 ·Status: COMPLETED ·Phase: NA
-
The Use of Virtual Reality Applications in Tension-Type Headaches
NCT06155669 ·Status: COMPLETED ·Phase: NA
-
The Effect of Task-Oriented Training and Virtual Reality Training on Balance, Gait and Fatigue in Individuals With Multiple Sclerosis
NCT07000968 ·Status: COMPLETED ·Phase: NA
-
The Effects of Virtual Reality Education on Balance, Depression, Anxiety and Stress Parameters
NCT05985096 ·Status: UNKNOWN ·Phase: NA
-
How Virtual Reality is Impacting Balance: An Examination of Postural Stability
NCT06139900 ·Status: COMPLETED
-
The Effect of Virtual Reality on Pain, Fear and Anxiety by Children During Venipuncture
NCT06727149 ·Status: COMPLETED ·Phase: NA
-
Effect of Virtual Reality and Serious Games on Pain, Fear, Anxiety, and Satisfaction During Skin Prick Testing in Children
NCT06993259 ·Status: COMPLETED ·Phase: NA
-
Effect of the Virtual Reality Training in Elderly
NCT05703568 ·Status: UNKNOWN ·Phase: NA
-
Effect of VR-ESMEPP on Parents' Seizure Management
NCT05500638 ·Status: COMPLETED ·Phase: NA
-
Active Video Game Influence Cognitive Ability
NCT06646874 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Game to Enhance Auditory Processing in Children With Cochlear Implants
NCT06788184 ·Status: COMPLETED ·Phase: NA
-
Using Virtual Reality to Improve Job Reentry in Adults With TBI
NCT04820634 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality in the Rehabilitation of Visually Induced Motion Sickness
NCT07318142 ·Status: COMPLETED ·Phase: NA
-
Effect of Vırtual Realıty Glasses on Mıld Cognıtıve Impaırment in Elderly
NCT06735352 ·Status: COMPLETED ·Phase: NA
-
Effects of VR and MR Exergaming on Mood and Executive Function During Workplace Microbreaks
NCT06889597 ·Status: COMPLETED ·Phase: NA
-
Applicability and Efficiency of Virtual Reality Intervention in Knee Surgery Patients
NCT06311994 ·Status: RECRUITING ·Phase: NA
-
The Effects of Virtual Reality and Music on Pain, Anxiety, Itching, and Vital Signs
NCT06479967 ·Status: COMPLETED ·Phase: NA
-
EFFECTIVENESS OF VIRTUAL REALITY GLASSES VERSUS WHITE NOISE ON DENTAL ANXIETY IN CHILDREN WITH ATTENTION DEFICIT/ HYPERACTIVITY DISORDER
NCT06071117 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality and Nursing Students and Dementia
NCT06091462 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
The Effect of Virtual Reality Exercises on Patients With Post-COVID-19 Condition
NCT04983394 ·Status: COMPLETED ·Phase: NA
-
Psychiatric Nursing Students Therapeutic Communication
NCT05994352 ·Status: UNKNOWN ·Phase: NA
-
Feasibility of Virtual Reality in Children With Neuromuscular Disease, Effectiveness of Virtual Reality and Biofeedback
NCT03689660 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Distraction During Phlebotomy in Children
NCT06336811 ·Status: COMPLETED ·Phase: NA
-
Use of Virtual Reality in Children Undergoing Surgery
NCT06882382 ·Status: COMPLETED ·Phase: NA
-
Effects of Immersive Virtual Reality Traning on an Eye-hand Coordination and Time Reaction
NCT04662983 ·Status: COMPLETED ·Phase: NA