Virtual Reality as a Intrinsic Motivation Intervention
NCT05725395 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 158
Last updated 2025-11-04
Summary
The goal is to explore the use of Virtual Reality (VR) as an intervention to increase intrinsic motivation in a healthcare setting. The investigators would like to determine if an educational VR intervention in the course of healthcare could increase pediatric patient intrinsic motivation compared to standard of care (i.e no VR).
Conditions
- Psychological
Interventions
- BEHAVIORAL
-
Virtual Reality
During in-patient care participants will be randomized to receive or not receive the educational virtual reality intervention on the first day. After two days, participants will receive a total of 10 minutes interventional in the morning (between 8am to 12pm) every day until their in-patient care concludes.
- BEHAVIORAL
-
Standard of Care
For case control, participants will service as their self control and be randomized to receive no virtual reality intervention on either the first day or the second day of in-patient care.
Sponsors & Collaborators
-
Thomas Caruso
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- CROSSOVER
Eligibility
- Min Age
- 5 Years
- Max Age
- 25 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2023-06-20
- Primary Completion
- 2025-01-30
- Completion
- 2025-01-30
Countries
- United States
Study Locations
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