Augmented Reality Serious Game Design for Promoting Children's Science Education Cognition
NCT06184022 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 18
Last updated 2023-12-28
Summary
Background:The process of constructing knowledge in the context of children's science education plays a significant role in fostering the development of early scientific literacy. Nevertheless, children sometimes struggle to comprehend scientific knowledge due to the presence of abstract notions.
Objective: To evaluate the efficacy of augmented reality (AR) games as a teaching tool for enhancing children's understanding of optical science education.
Methods: 36 healthy children between the ages of 6 and 8 years old were included in this study. Individuals were randomly divided into an intervention group (n=18) and a control group (n=18). Interventions, namely a 20-minute AR science education including three game lesson modules, while the control group was asked to learn 20-minute same knowledge with non-AR science learning app. POE (predict-observe-explain) test of 3 games including animal vision, color-light mixing and light refraction were conducted for all participants before and after the experiment. Also, intrinsic Motivation Inventory (IMI) test including interest-enjoyment (INT-ENJ), perceived competence (COMP), effort-importance (EFF-IMP), and tension-pressure (TEN-PRESS) were conducted for children after the experiment.
Conditions
- Educational Problems
- Augmented Reality
- Serious Game
Interventions
- COMBINATION_PRODUCT
-
Augmented reality serious game design for promoting children's science education cognition:
The experimental group utilized the three game lesson modules of the AR science education app designed for this study, including "Animals vision," " Light transmission," and "Color-Light mixing". The experimental group's total learning time was limited to 20 minutes, the testing process was completed under the supervision of the instructor and the experimenter, and the children's behavioral characteristics were recorded. During the experiment, the participants were not disturbed in any way; researchers only intervened when they faced difficulties or requested assistance. The participants were given a 15-minute respite at the conclusion of the trial to take another POE test. Before and after the intervention, each participant's performance on the game was recorded.
Sponsors & Collaborators
-
Shanghai Jiao Tong University School of Medicine
lead OTHER
Principal Investigators
-
Zhao Liu, Prof · Shanghai Jiao Tong University School of Medicine
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 6 Years
- Max Age
- 8 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2022-05-01
- Primary Completion
- 2022-07-01
- Completion
- 2022-09-01
Countries
- China
Study Locations
More Related Trials
-
Effect of Arshvidya After School Program on Cognitive Processes in Elementary School Children
NCT03813888 ·Status: COMPLETED ·Phase: NA
-
Feasibility of a Social-emotional Learning Curriculum in a STEM-based After-school Program
NCT06768606 ·Status: COMPLETED ·Phase: NA
-
Motor-Cognitive Training , Cognitive Performance and Balance
NCT07045922 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Protocol of Self-Regulation in Early Learners: The Role of Recreational Programs
NCT06360016 ·Status: COMPLETED ·Phase: NA
-
Learning for Hearts and Minds in Elementary School
NCT06174467 ·Status: UNKNOWN ·Phase: NA
-
Effects of Music and Storytelling on Linguistic, Socioemotional, and Adaptive Development in Children Aged 12-36 Months: an Intervention Protocol in Municipal Early Childhood Centers
NCT06831851 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effects of a Relaxation and Guided Imagery Intervention in School Context
NCT06101225 ·Status: RECRUITING ·Phase: NA
-
The Effect Of Dual-Task Training On Motor And Cognitive Performance In School-Age Children
NCT06299280 ·Status: COMPLETED ·Phase: NA
-
School-Based Sensory Processing and Daily Living Skills-Focused Occupational Therapy Program
NCT07326267 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
The Effectiveness of the REAL™, a School-based, Virtual Reality-integrated Social Emotional Learning Intervention to Promote Mental Health for Early Malaysian Adolescents
NCT06849154 ·Status: COMPLETED ·Phase: NA
-
Therapy-Based Games' Effects on Motor and Cognitive Skills in Intellectual Disabilities
NCT06097819 ·Status: COMPLETED ·Phase: NA
-
Effects of a Four Weeks Social Emotional and Ethical Learning Training in Brazilian Public School Teachers
NCT05234073 ·Status: COMPLETED ·Phase: NA
-
Board Games at Kindergarten (5 Years Old) to Improve Cognitive and Emotional Processes
NCT06304454 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
E-Emotio Project A Gamified Preventive School-based Paradigm Using Virtual Reality Technologies for Improving Emotional Regulation in Children and Adolescents.
NCT06236919 ·Status: RECRUITING ·Phase: NA
-
Scientific Justification of Assessment Criteria and Improvement of the Methodology for Assessing School Maturity
NCT05736159 ·Status: ACTIVE_NOT_RECRUITING
-
Two Tutorial Action Programs, Incidental and Structured, on the General Welfare of Elementary School Students.
NCT06131229 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Mental Health Training for Elementary Teachers Through Tele-education and Its Impact on the School Atmosphere
NCT01860313 ·Status: COMPLETED ·Phase: EARLY_PHASE1
-
Effects of an Educational Intervention on Emotional Intelligence in School Students
NCT03767647 ·Status: COMPLETED ·Phase: NA
-
The Effects Of Occupation-Based Self-Regulation Program On Sensory Processing, Executive Functions and Occupational Performance In Preschool Children With Screen Addiction
NCT07004036 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Virtual Reality Situation-Based Flipped Learning
NCT06223425 ·Status: RECRUITING ·Phase: NA
-
Occupational Therapy-based Literacy Intervention and Classroom Based Literacy Intervention
NCT03975972 ·Status: COMPLETED ·Phase: NA
-
School Readiness in Children with Type 1 Diabetes
NCT06673251 ·Status: NOT_YET_RECRUITING
-
How Cultural Background Affects Cognitive and Motor Learning Using Virtual Reality
NCT07242937 ·Status: COMPLETED
-
Community Galleries - Art and Children in Action: Study Protocol
NCT07165704 ·Status: COMPLETED ·Phase: NA
-
Combined Movement and Storytelling Intervention on Physical Performance in Children
NCT06016296 ·Status: RECRUITING ·Phase: NA