Virtual Reality Situation-Based Flipped Learning
NCT06223425 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 140
Last updated 2024-01-25
Summary
The integration of innovative educational approaches in nursing education has become increasingly crucial for enhancing learning outcomes. Among these approaches, virtual reality (VR)
Conditions
- Educational Problems
- Problem;Learning
Interventions
- BEHAVIORAL
-
virtual reality Situation-Based Flipped Learning
Situation-Based Flipped Learning, and Gamification have gained attention as promising tools to engage nursing students and promote a deeper understanding of complex concepts. This study aims to investigate the effectiveness of combining these strategies in a virtual reality Situation-Based Flipped Learning environment with elements of Gamification on nursing students' learning attitudes, problem-solving abilities, and empathetic skills.
Sponsors & Collaborators
-
Alexandria University
lead OTHER
Principal Investigators
-
mohamed H atta · Faculty of nursing, Alexandria university, Egypt
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 30 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2023-11-01
- Primary Completion
- 2024-01-01
- Completion
- 2024-02-01
Countries
- Egypt
Study Locations
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