Novel Amblyopia Treatment With Virtual Reality Games
NCT06049459 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 8
Last updated 2025-07-22
Summary
The goal of this study is to compare the change in amblyopic eye acuity between treatment periods in children with amblyopia, aged 5-17 years. The main question it aims to answer is:
Is a 16-week course of amblyopia treatment using Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for approx. 25 min/day, 6 days/week more effective for improvement in amblyopic-eye VA, binocularity (stereoacuity, suppression, alignment), contrast sensitivity, attention, oculomotor function, visual-motor integration, and quality of life than 16 weeks of continued glasses alone?
Participants will each serve as their own control and complete:
Treatment period 1: Continued optical correction (glasses) alone for 16 weeks; Treatment period 2: Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for 16 weeks (approx. 25min/day, 6 days/week) plus continued optical correction
Conditions
- Amblyopia
Interventions
- DEVICE
-
Optical Correction
Optical correction (if needed)
- DEVICE
-
Therapeutic Dichoptic Virtual Reality Games
Virtual Reality Game play for amblyopia treatment
Sponsors & Collaborators
-
Beta Sigma Kappa - College of Optometrists in Vision Development
collaborator UNKNOWN -
VividVision
collaborator UNKNOWN -
Marjean Kulp
lead OTHER
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- CROSSOVER
Eligibility
- Min Age
- 5 Years
- Max Age
- 17 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-03-14
- Primary Completion
- 2026-12-31
- Completion
- 2026-12-31
- FDA Device
- Yes
Countries
- United States
Study Locations
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