A New Approach to Vision Therapy Based on Naturalistic 3-D Computer Gaming
NCT03066063 · Status: COMPLETED · Type: INTERVENTIONAL · Enrollment: 92
Last updated 2024-12-10
Summary
The research team will execute two concurrent studies within a common framework. The first will compare iCare to standard of care occlusion therapy (patching) for amblyopia in patients ages 4 to 18 (inclusive). The second will compare iCare to a standard of care for home-based CI therapy (pencil pushups) for convergence insufficiency patients ages 8 to 18 (inclusive). In the context of this study, the term iCare refers to either the amblyopia or CI video game module as appropriate for the respective study group.
Conditions
- Amblyopia
- Ocular Motility Disorders
Interventions
- DEVICE
-
iCare
The iCare product is an action video game designed to provide home-based vision therapy for non-strabismic amblyopia and convergence insufficiency in children as young as 4 years old. Participants assigned to an iCare group will play iCare vision therapy games for approximately 20 minutes per day, five days per week.
- BEHAVIORAL
-
Amblyopia standard of Care
The amblyopia standard of care group will be prescribed patching for two or six hours per day, seven days per week. Standard of care group participants with best-corrected vision worse than 20/200 in their amblyopic eye will be prescribed six hours of patching daily
- BEHAVIORAL
-
CI standard of Care
A dosage-matched CI standard of Care group will be prescribed pencil pushups for 20 minutes per day, five days per week.
Sponsors & Collaborators
-
University of North Dakota
collaborator OTHER -
Barron Associates, Inc.
lead INDUSTRY
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 4 Years
- Max Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2019-05-07
- Primary Completion
- 2022-02-28
- Completion
- 2022-02-28
Countries
- United States
Study Locations
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