An Active Approach to Treat Amblyopia: Perceptual Learning and Video Games
NCT01115283 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 50
Last updated 2022-11-14
Summary
Amblyopia, a developmental abnormality that impairs spatial vision, is a major cause of vision loss, resulting in reduced visual acuity and reduced sensitivity to contrast. This study uses psychophysical measures to study neural plasticity in both adults and children with amblyopia.
Conditions
- Amblyopia
Interventions
- BEHAVIORAL
-
Perceptual learning
Research participants will be asked to practice a visual discrimination task (e.g. position acuity, contrast sensitivity, stereoacuity etc) in our laboratory for a period of time (2 hrs/day, 5 days/week).
- BEHAVIORAL
-
Video Games
Research participants will be asked to play "off-the-shelf" video games in our laboratory for a period of time (2 hrs/day, 5 days/week).
- BEHAVIORAL
-
Occlusion therapy
Research participants will be required to cover the good eye during the day in order to push the brain to use the amblyopic eye (2 hrs/day, 5 days/week for 2-4 weeks).
Sponsors & Collaborators
-
National Eye Institute (NEI)
collaborator NIH -
University of California, Berkeley
lead OTHER
Principal Investigators
-
Roger W Li, OD, PhD · School of Optometry, Univeristy of california-Berkeley
-
Dennis M Levi, OD, PhD · School of Optometry, Univerisity of California-Berkeley
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- CROSSOVER
Eligibility
- Min Age
- 5 Years
- Max Age
- 75 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2015-07-31
- Primary Completion
- 2022-10-31
- Completion
- 2022-10-31
Countries
- United States
Study Locations
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