Dichoptic Treatment vs. Patching for Moderate Anisometropic Amblyopia
NCT04302701 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 84
Last updated 2020-03-10
Summary
Recently, there has been an increased interest in evaluating binocular therapies (e.g perceptual learning and dichoptic treatment) for amblyopia. They are designed to improve amblyopia through binocular stimulation by unlocking binocular visual function. The objective of the study is to compare the visual and sensory outcome of 2-hour patching to dichoptic stimulation using virtual reality head mounted display in the management of patients with moderate anisometropic amblyopia. The investigators will include children older than 6 years and adults up to the age of thirty five years with anisometropic amblyopia who either had no prior treatment for amblyopia or had prior treatment for amblyopia using patching therapy but with residual amblyopia defined as \>= 0.3 logMAR lines between the best-corrected visual acuity in the sound eye and in the amblyopic eye and with moderate amblyopia in the more anisometropic eye defined as best-corrected visual acuity better than 6/60 but =\< 6/18. Patients will be randomized into 2 groups according to age using stratified randomization:
* Group P: (Patching Group): This group will have 2 hours of patching each day for 10 weeks.
* Group D (Dichoptic Group): This group will have 1 hour of dichoptic stimulation using the virtual reality system twice a week for 10 weeks for a total of 20 hours of training.
Conditions
- Amblyopia
- Anisometropia
Interventions
- OTHER
-
Dichoptic treatment using virtual reality
Dichoptic visual training will be performed with the patient wearing his spectacles using the computer game included in Vivid Vision (Vivid Vision, San Francisco, USA) which will be run in the Oculus Rift OC CV1 virtual reality head mounted display (Oculus VR, Menlo Park, California, USA). Each subject will have 20 treatment sessions, divided into 1 hour-sessions performed twice a week for 10 weeks. Each session will be 60 minutes. Adherence to the treatment regimen will be assessed by the number of hours spent in training at the end of 5th week.
- OTHER
-
Patching
Patients in the control group will be instructed to continue wearing spectacles if required. Patients will be prescribed two continuous hours of daily patching with at least one hour of near activities during patching. Adhesive skin patches will be provided by the study. The parent/patient will be instructed to spend at least one of the hours of patching time each day performing eye-hand coordination activities at near.
Sponsors & Collaborators
-
Cairo University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 6 Years
- Max Age
- 35 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2020-06-01
- Primary Completion
- 2021-09-30
- Completion
- 2021-12-31
More Related Trials
-
Eye-tracking Based Amblyopia Training
NCT05078099 ·Status: COMPLETED ·Phase: NA
-
Comparison Between Patching and Interactive Binocular Treatment (IBiTTM) in Amblyopia
NCT03940222 ·Status: UNKNOWN ·Phase: NA
-
Early Detection and Prevention of Amblyopia and Visual Impairment Through Systematic Pediatric Vision Screening
NCT07112560 ·Status: NOT_YET_RECRUITING
-
Clinical Treatment of Transcranial Direct Current Stimulation in Older Adolescents With Amblyopia
NCT06760910 ·Status: RECRUITING ·Phase: NA
-
Video Treatment for Amblyopia
NCT05439200 ·Status: RECRUITING ·Phase: NA
-
Proof of Concept Study of Binocular Videogames Versus Patching for Amblyopia
NCT04784390 ·Status: TERMINATED ·Phase: PHASE1
-
The Role of Interactive Binocular Treatment System in Amblyopia Therapy
NCT02740725 ·Status: UNKNOWN ·Phase: NA
-
VR System for Cross-modal Rehabilitation of Hemianopia
NCT04230486 ·Status: COMPLETED ·Phase: NA
-
Augmenting Patching Treatment for Amblyopia With Physical Exercise
NCT03822806 ·Status: COMPLETED ·Phase: NA
-
Visual Perceptual Learning Based Digital Therapeutics for Stereopsis in Intermittent Exotropia
NCT06117813 ·Status: COMPLETED ·Phase: NA
-
Validation of New Virtual Reality Treatment for Children With Lazy Eye Using the Vedea Amblyopia Therapy (VAT)
NCT05620173 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Novel Amblyopia Treatment With Virtual Reality Games
NCT06049459 ·Status: RECRUITING ·Phase: NA
-
Bilateral Transcranial Direct Current Stimulation and Ocular Occlusion for Adults With Amblyopia
NCT05016830 ·Status: TERMINATED ·Phase: NA
-
Pilot Study to Evaluate Levodopa as Treatment for Residual Amblyopia
NCT00789672 ·Status: COMPLETED ·Phase: PHASE2
-
Using Dichoptic Therapy to Treat Intermittent Exotropia
NCT06529016 ·Status: RECRUITING ·Phase: NA
-
Establishing New Treatment Approaches for Amblyopia: Perceptual Learning and Video Games
NCT05522972 ·Status: RECRUITING ·Phase: NA
-
Effect of VR and Accommdation Relax on Controlling Myopia in Children
NCT03427697 ·Status: UNKNOWN ·Phase: NA
-
Stochastic Resonance Applied to Amblyopia Training and the Plasticity of Brain
NCT04213066 ·Status: COMPLETED ·Phase: NA
-
NEIVATECH Virtual Reality-based System for Amblyopia
NCT04819386 ·Status: TERMINATED ·Phase: NA
-
Noninvasive Brain Stimulation in Adult Amblyopia
NCT06712849 ·Status: RECRUITING ·Phase: NA
-
Patch-free Occlusion Therapy
NCT05440448 ·Status: RECRUITING ·Phase: NA
-
Visual Restoration for Hemianopia
NCT03350919 ·Status: COMPLETED ·Phase: NA
-
Treating Amblyopia in Adults With Interactive Video Games
NCT03906994 ·Status: WITHDRAWN ·Phase: NA
-
Binocular Visual Therapy and Video Games for Amblyopia Treatment.
NCT03655912 ·Status: RECRUITING ·Phase: NA
-
Accommodation-Related Visual Training Combined with Transcranial Electrical Stimulation Versus Visual Training Alone for the Treatment of Accommodation Dysfunction
NCT06714890 ·Status: NOT_YET_RECRUITING ·Phase: NA